We study stochastically stable behaviour in 2 × 2 coordination games where the riskdominant equilibrium differs from the Pareto-efficient equilibrium. Individuals are randomly matched to another individual in the population (with full support) and they choose strategies by imitating the most successful individual they observe. So, while individuals interact globally, their observation, as determined by their social network, may be local.In the benchmark model, all individuals observe each other, and hence, an individual imitates the strategy of the most successful individual in the entire population; here, the stochastically stable outcome corresponds to the situation where everyone coordinates on the Pareto-efficient equilibrium. While this outcome is always stochastically stable even when observability is incomplete, the state where everyone plays the action of the risk-dominant equilibrium may be stochastically stable as well. Reasonably tight sufficient conditions for unique stochastic stability of the state where all individuals play the Pareto-efficient equilibrium strategy include each individual observing at least four other individuals or when each individual observes the same number of other individuals.
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t r a c tWe study the evolution of imitation behaviour in a differentiated market where firms are located equidistantly on a (Salop) circle. Firms choose price and quantity simultaneously, leaving open the possibility for non-market-clearing outcomes. The strategy of the most successful firm is imitated. Behaviour in the stochastically stable outcome depends on the level of market differentiation and corresponds exactly with the Nash equilibrium outcome of the underlying stage game. For high level of differentiation, firms end up at the monopoly outcome. For intermediate level of differentiation, they gravitate to a "mutually non-aggressive" outcome where price is higher than the monopoly price. For low level of differentiation, firms price at a mark-up above the marginal cost. Marketclearing always results endogenously.
I study the evolutionary stability of behavioural rules in a bargaining game. Individuals draw random samples of strategies used in the past and respond to it by using a behavioural rule Even though individuals actually respond to historical demands, a necessary condition for stability is the existence of a state such that it is as-if the individuals are hardwired to make the same demand. Furthermore, the state where all individuals demand half of the pie is the unique neutrally stable state; all other states are unstable in the face of an invasion by a mutant behavioural rule.
Using data generated by extensive simulations of a process where individuals interact globally in a coordination game and iteratively imitate the action of the most successful individual in their local neighbourhood, we study the characteristics of the observation network and distribution of initial choices that facilitate (a speedy) convergence to efficient coordination. Knowing these characteristics is crucial when intervening in social network structures with the intention to nudge society to a socially preferred outcome. The most important factor appears to be the share of individuals that are initially seeded with the socially desirable action. Only for a small window of this share, other factors, including the degree distribution in the network and the segregation of individuals using similar actions, have an influence on the dynamic process of achieving efficient coordination. Moreover, networks possessing the properties of a scale-free network are more likely to yield an efficient outcome compared to small-world networks.
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