The metaverse, enormous virtual-physical cyberspace, has brought unprecedented opportunities for artists to blend every corner of our physical surroundings with digital creativity. This article conducts a comprehensive survey on computational arts, in which seven critical topics are relevant to the metaverse, describing novel artworks in blended virtual-physical realities. The topics first cover the building elements for the metaverse, e.g., virtual scenes and characters, auditory, textual elements. Next, several remarkable types of novel creations in the expanded horizons of metaverse cyberspace have been reflected, such as immersive arts, robotic arts, and other user-centric approaches fuelling contemporary creative outputs. Finally, we propose several research agendas: democratising computational arts, digital privacy and safety for metaverse artists, ownership recognition for digital artworks, technological challenges, and so on. The survey also serves as introductory material for artists and metaverse technologists to begin creations in the realm of surrealistic cyberspace.CCS Concepts: • Human-centered computing → Mixed / augmented reality; Graphical user interfaces; • Computing methodologies → Machine learning approaches.
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In the modern era of the mobile apps (the era of surveillance capitalism-as termed by Shoshana Zuboff) huge quantities of surveillance data about consumers and their activities offer a wave of opportunities for economic and societal value creation. ln-app advertising-a multi-billion dollar industry, is an essential part of the current digital ecosystem driven by free mobile applications, where the ecosystem entities usually comprise consumer apps, their clients (consumers), ad-networks, and advertisers. Sensitive consumer information is often being sold downstream in this ecosystem without the knowledge of consumers, and in many cases to their annoyance. While this practice, in cases, may result in longterm benefits for the consumers, it can result in serious information privacy breaches of very significant impact (e.g., breach of genetic data) in the short term. The question we raise through this paper is: Is it economically feasible to trade consumer personal information with their formal consent (permission) and in return provide them incentives (monetary or otherwise)?. In view of (a) the behavioral assumption that humans are 'compromising' beings and have privacy preferences, (b) privacy as a good not having strict boundaries, and (c) the practical inevitability of inappropriate data leakage by data holders downstream in the data-release supply-chain, we propose a design of regulated efficient/bounded inefficient economic mechanisms for oligopoly data trading markets using a novel preference function bidding approach on a simplified sellers-broker market. Our methodology preserves the heterogeneous privacy preservation constraints (at a grouped consumer, i.e., app, level) upto certain compromise levels, and at the same time satisfies information demand (via the broker) of agencies (e.g., advertising organizations) that collect client data for the purpose of targeted behavioral advertising.
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