No abstract
- The development of digital-based technology in the 4.0 industrial revolution era, making its application in facilitating various activities in various fields. One of them is in the process of learning about space management. This study discusses the implementation of the solar system into 3-dimensional simulation using the Code Block IDE and using the OpenGL library. The results of this study are expected to help improve the ability of a person in the regulation of the solar system by presenting objects through 3D-based animation using OpenGL media.Keywords - Solar System, Simulation, OpenGL. Abstrak - Perkembangan teknologi berbasis digital pada era revolusi industri 4.0 ini, membuat penerapanya dalam memudahkan kegiatan dalam beberapa bidang semakin banyak digunakan. Salah satunya dalam membantu proses pembelajaran mengenai ruang tata ruang angkasa. Penelitian ini bertujuan untuk mengimplementasikan mengenai ruang tata surya ke dalam suatu simulasi bebabasis 3 dimensi dengan menggunakan IDE Code Block dan dengan menggunakan library OpenGL. Hasil dari penelitian ini diharapkan dapat membantu meningkatkan kemampuan terhadap seseorang dalam mempelajari tata surya dengan menghadirkan objek melalui implementasi animasi bebasis 3D dengan menggunakan media OpenGL. Kata kunci - Tata Surya, Simulasi, OpenGL.
SCRUM is a framework that has the goal of dividing a major goal into smaller goals called sprints so that these goals are easily achieved. This method was chosen because it can adapt to changes that occur in application development so that it has high productivity. The development of the ADI STETSA information system with the SCRUM method aims to facilitate the administration of financial data processing at SMAN 4 Malang. This research was carried out in a span of five sprints, the resulting information system based on a website used for the financial sector of SMAN 4 Malang. SCRUM merupakan sebuah kerangka kerja yang memiliki tujuan untuk membagi sebuah tujuan utama menjadi tujuan-tujuan kecil yang disebut sprint agar tujuan tersebut mudah tercapai. Metode ini dipilih karena dapat beradaptasi dengan perubahan yang terjadi dalam pengembangan aplikasi sehingga memiliki produktivitas yang tinggi. Pengembangan sistem informasi ADI STETSA dengan metode SCRUM bertujuan untuk memudahkan administrasi pengolahan data bidang keuangan di SMAN 4 Malang. Penelitian ini dilaksanakan dalam rentang waktu lima sprint, sistem informasi yang dihasilkan berbasis website yang digunakan untuk bidang keuangan SMAN 4 Malang.
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