Thermal comfort is associated with clothing insulation, conveying a level of satisfaction with the thermal surroundings. Besides, clothing insulation is commonly associated with indoor thermal comfort. However, clothing classification in smart homes might save energy when the end-user wears appropriate clothes to save energy and obtain thermal comfort. Furthermore, object detection and classification through Convolutional Neural Networks has increased over the last decade. There are real-time clothing garment classifiers, but these are oriented towards single garment recognition for texture, fabric, shape, or style. Consequently, this paper proposes a CNN model classification for the implementation of these classifiers on cameras. First, the Fashion MNIST was analyzed and compared with the VGG16, Inceptionvv4, TinyYOLOv3, and ResNet18 classification algorithms to determine the best clo classifier. Then, for real-time analysis, a new dataset with 12,000 images was created and analyzed with the YOLOv3 and TinyYOLO. Finally, an Azure Kinect DT was employed to analyze the clo value in real-time. Moreover, real-time analysis can be employed with any other webcam. The model recognizes at least three garments of a clothing ensemble, proving that it identifies more than a single clothing garment. Besides, the model has at least 90% accuracy in the test dataset, ensuring that it can be generalized and is not overfitting.
In 2021, the residential sector had an electricity consumption of around 39% in México. Householders influence the quantity of energy they manage in a home due to their preferences, culture, and economy. Hence, profiling the householders’ behavior in communities allows designers or engineers to build strategies that promote energy reductions. The household socially connected products ease routine tasks and help profile the householder. Furthermore, gamification strategies model householders’ habits by enhancing services through ludic experiences. Therefore, a gamified smart community concept emerged during this research as an understanding that this type of community does not need a physical location but has similar characteristics. Thus, this paper proposes a three-step framework to tailor interfaces. During the first step, the householder type and consumption level were analyzed using available online databases for Mexico. Then, two artificial neural networks were built, trained, and deployed during the second step to tailor an interactive interface. Thus, the third step deploys an interactive and tailored dashboard. Moreover, the research analysis reflected the predominant personality traits. Besides, some locations have more electricity consumption than others associated with the relative humidity, the outdoor temperature, or the poverty level. The interactive dashboard provides insights about the game elements needed depending on the personality traits, location, and electricity bill. Therefore, this proposal considers all householders (typical and non-typical users) to deploy tailored interfaces designed for smart communities. Currently, the game elements proposed during this research are reported by the literature, so their adoption is assured.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.