This research was conducted to find out whether the test of science process skill integrated character to influence on high school physics learning result. The research was conducted at SMAN 1 Maumere in class XI MIA 1 as experiment class and XI MIA 2 as control class with material that is optical equipments in the even semester of academic year 2017/2018. The research method used is experiment with Quasi Experimental Quasi Experimental Experimental design that used is The Noneequivalent Pretest-Posttest Control Group Design ,, while the research subject taking technique is Simple Random Sampling. Research subjects used amounted to 33 students both from the experimental class and control class. Before the research instrument is used first tested the validity and reliability test. In the validity test using Product Moment Pearson correlation, there are 24 tested questions and obtained the result of 18 valid questions and 6 drop problems. In reliability test by using Cronbach Alpha formula in get result rhitung = 0,870> 0,329; so the instrument is said to reliab with high interpretation. The next stage conducted data retrieval using instruments that have been valid and reliable then tested the prerequisite analysis in the form of normality test and homogeneity test. In the normality test using chi square obtained results; with a significant level of α = 0.05 and a sample size of 33 students in the experimental class and in the control class which means that the experimental and control classes are normally distributed. On the homogeneity test using F test obtained the results,; with a significant level α = 0.05 and the number of samples of 33 students then the class of research is a homogeneous class. In the last stage, hypothesis testing with t-test and obtained the result,; with significant level α = 0.05 and the number of samples as many as 33 students, the skills of integrated science processes developed characters that influence the results of physics learning.
This study aims to determine the quality of the Instrument of Mathematics Learning Outcomes Class V Primary Schools used by educators seen from the level of validity, level of reliability, level of truth, and the level of power distinguishing questions. This research was conducted at SDN Moro in the even semester of the academic year 2021/2022. The population of this study was all 96 students. The sampling technique in this study is to use purposive sampling technique. The sample in this study was 21 SDN Moro SDN students. This study uses quantitative methods. Data collection techniques in this study are tests. Data Analysis Researchers use quantitative descriptive analysis with a percentage. Based on the results of the analysis of the level of validity, reliability, difficulty level, and distinguishing power it can be seen that the quality of the test instrument as a whole is good questions and stored in question banks, namely 5 questions or 17%, revised and used 11 questions or 37% and discarded 14 questions or 46%.
Kurangnya kemandirian belajar peserta didik dalam belajar materi matematika peminatan disebabkan karena kurangnya variasi dalam menggunakan media pembelajaran untuk menampilkan materi dan evaluasi pembelajaran. Quizizz merupakan aplikasi permainan edukatif online yang dapat diakses melalui perangkat apapun seperti komputer, smartphone, atau tablet yang dapat digunakan sebagai suatu media pembelajaran atau alat evaluasi peserta didik terhadap proses pembelajaran yang dapat meningkatkan konsentrasi belajar peserta didik. Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan multimedia pembelajaran interaktif quizizz terhadap kemandirian belajar peserta didik pada materi persamaan lingkaran. Penelitian ini dilaksanakan di MAS At-Taqwa Beru Maumere pada semester genap tahun ajaran 2022/2023. Populasi penelitian ini seluruh kelas XI IPA dengan jumlah 16 orang peserta didik. Teknik sampling yang digunakan adalah teknik sampling jenuh. Penelitian ini menggunakan metode penelitian eksperimen dengan bentuk desain penelitian Pre-Experimental Design berupa One-Group Pretes-Post-test Design. Setelah data berdistribusi normal dan varians yang homogen berdasarkan uji normalitas dan uji homogenitas, dilanjutkan dengan analisis uji paired sample test. Berdasarkan hasil nilai t diketahui bahwa nilai sebesar -3,966 dan 2,131 maka -3,966 < 2,131 yang berarti diterima. Oleh karena itu, hasil penelitian ini disimpulkan bahwa ada pengaruh penggunaan multimedia pembelajaran interaktif quizizz terhadap kemandirian belajar peserta didik pada materi persamaan lingkaran.
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