Perkembangan dunia pendidikan saat ini sangat sejalan dengan perkembangan teknologi yang mendukung, khususnya perkembangan teknologi ponsel yang sangat cepat. Dalam perkembangan teknologi, salah satu perkembangan tersebut berbasis Virtual Reality. Virtual Reality adalah teknologi yang dibuat agar pengguna dapat berinteraksi dengan suatu lingkungan yang disimulasikan oleh komputer (computer-simulated environment). Virtual Reality dapat diimplementasikan dalam beberapa bidang, salah satunya yaitu dalam bidang pendidikan. Teknologi pembelajaran dengan teknologi Virtual Reality ini dapat menambah minat pengguna dalam mempelajari suatu informasi. Pada mata pelajaran ilmu pengetahuan alam atau sains, terdapat materi yang berisi tentang ginjal sebagai sistem ekskresi manusia. Untuk mempelajari materi sains misalnya, terutama tentang ginjal sebagai sistem ekskresi manusia, alat yang dipergunakan masih sangat terbatas. Namun, dengan adanya teknologi Virtual Reality dapat digunakan untuk melengkapi media pembelajaran dalam dunia pendidikan. Aplikasi ini berbasis Android dan model objek 3D organ ginjal dibuat menggunakan perangkat lunak Blender, dan Unity 3D untuk membuat Virtual Reality sekaligus juga dijadikan sebagai workspace dan menggunakan metode SDLC Waterfall. Berdasarkan hasil uji coba melalui soal dan data analisis kuesioner dari responden, aplikasi ini memberikan manfaat dan kemudahan para pelajar maupun orang awam untuk mempelajari ginjal manusia sebagai alat sistem ekskresi beserta pencegahan penyakitnya.
This study aims to determine the effect of owner's knowledge, business scale, business age on the success of business performance by using accounting information as a moderating variable. The COVID-19 pandemic has changed all aspects of human life, from health to the economy. Micro, Small and Medium Enterprises (MSMEs) in Blora Regency are one of the industries affected by the pandemic. The population in this study is the perpetrators of MSMEs owners of Blora specialties. Through this research obtained 30 respondents with various kinds of business. The sampling technique in this study was purposive sampling. Hypothesis testing in this study used multiple linear regression and Moderated Regression Analysis (MRA). Based on the results of research and data analysis using multiple linear regression and MRA shows that: (1) the knowledge of the owner has a significant negative effect on the success of business performance; (2) business scale has a significant positive effect on the success of business performance; (3) business age has a significant negative effect on the success of business performance; (4) the use of accounting information is moderated negatively on the relationship of owner knowledge to the success of business performance; (5) the use of accounting information is moderated positively on the relationship between business scale and business performance success; (6) the use of accounting information which is moderated negatively on the relationship between business age and business performance success.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2025 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.