The purpose of this research and development is to produce a model of learning basketball skills on learning physical education for students middle school first. In addition, this research and development is conducted to obtain information in depth about: development and application of learning model of bolabasket skill (hamidi) on basketball game for students of middle school first and know the effectiveness, efficiency and attractiveness of student to model made. This research and development use research & development (R & D) research method from borg and gall. The subjects in this research and development are the students of the first class VII students aged 13-14 years as many as 98 people. The instruments used in this research and development are questionnaires, questionnaires, battery test tests used to collect basic engineering skill data, as well as "game performance instrument test" instruments to collect data on students' basketball skills, as for stages in research and this development is, at the stage of: (1) needs analysis, (2) expert evaluation (initial product evaluation); (3) limited testing (small group trial); and (4) the main test (field testing). The model effectiveness test uses a battery test test to determine the level of mastery of students' basic basketball techniques and "GPAI tests" to find out the skill level of play. Data analysis technique used is "t-test" based on data analysis, for elementary technique aspect of students obtained the average value of pre test 29.86 and average post test 50.36, standard deviation pre test 5.5. and post test 6.0, value t -32.36 significance level 0.05 Because H0 is rejected means an increase in basic engineering capability. As for the skills to play based on data analysis using the test "t" obtained the average value of pre test 1.6 and average post test 3.83, standard deviation pre test 0.54 and post test 15.02, t value 0.085 significance level 0.05 Because H0 rejected means there is an increase in the ability of students' playing skills. Based on the data, it can be stated that basketball skill learning model for middle school first students is developed effectively and can improve basic technique skills and basketball playing skills of first medium school students. Keywords: Development, Game-based learning model, basic engineering skills, playing skills, basketball, students middle school first.
The purpose of this study is to examine and analyze the effect of games-based learning in physical education of Basketball game on junior high school students' self esteem and skill play in class VII. This study uses quasi experiment with pretest-posttest without control group design which implemented for 1.5 months with 16 meetings, thrice a week. The total numbers of sample are 30 students (15 females and 15 male) aged between 13-14 years old in Bandung, West Java Indonesia. A measuring instrument used for measuring students' self esteem called Self esteem inventory (SEI) created by Coopersmith and modified by researchers; this questionnaire is a closed-ended questionnaire. Each student was given a pretest and posttest consisting of 40 items that they must respond. Meanwhile, to measure students' game performances this study uses GPAI test (games performance analysis instrument). After implementing the learning program, it is found that the game-based approach gives a significant effect on the improvement of students' self esteem and basketball playing skills. For self esteem, the average score of male students on pretest is 2.05 and 2.21 on posttest; the average score for female students is 1.98 on pretest and 2.04 on the posttest. For game performances, the average score of male students on pretest is 1.75 and 2.77 on posttest whereas the average score for female students is 1.57 on pretest and 2.34 on posttest.
The purposes of this research was to examined the cross-cultural validity of the Physical Self-Perception Profile for Children (PSPP-C), an instrument for assessing physical self-esteem, in Indonesian children. The inventory comprises 36-items designed to measure six constructs from a hypothesised multi-dimensional, hierarchical model of physical self-perception. Two hundred and fifty two children, aged 13 to 14 years, from a secondary school in Bandung- West Java completed the PSPP-C inventory. Descriptive statistics revealed mean construct scores to be comparable with results from other studies. Factor analysis of the inventory items supported a four factor structure and Cronbach alphas confirmed its internal consistency. The hierarchical structure of the underlying model was supported by partial correlation analysis. The PSPP-C exhibited satisfactory validity and reliability for use with children from Indonesia, but caution must be exercised when interpreting some of the subdomains due to discrepancies in the factor structure. The authors also express reservations concerning the indiscriminate use of such psychometric inventories across different cultures.
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