Javan Hawk Eagle is one of the three keys species of the Gunung Halimun Salak National Park and endemic to the island of Java. Protecting the active Javan Hawk Eagle nesting tree is one of the efforts to increase the success rate of Java Hawk Eagle breeding so that information on the distribution and characteris-tics of Javan Hawk Eagle nesting tree is needed. Field exploration was carried out to determine the existence of the Javan Hawk Eagle nest. There were 10 individuals of Javan Hawk Eagle nesting trees which consisted of 5 species namely Rasamala, Huru, Damar, Leng-sar and Manggong with tree architecture models of rauh, massart, scarrone and aubreville, tree height between 26-55 m and height of nests between 18-41m. The Javan Hawk Eagle nesting trees grow in primary, secondary, and plantation forests in a height between 670- 1295 masl, with a steep and very steep slope, the majority of the dis-tance from the river is less than 100 m and the majority of the dis-tance with ecotone is less than 600 m. Javan Hawk Eagle nest on Damar is the first finding at Gunung Halimun Salak National Park.
Pergeseran orientasi ekonomi dunia yang mengedepankan aset sumber daya manusia ini menyebabkan persaingan luar biasa dalam dunia kreatif (global competition of talents). Pembangunan pedesaan melalui industrialisasi pertanian atau peningkatan produksi pangan berbasikan penegembangan wilayah serta berbasiskan pertumbuhan ekonomi. Desa Citaman Kecamatan Ciomas Kabupaten Serang Provinsi Banten Wilayah Desa Citaman adalah desa yang berbasis pertanian dan perkebunan, dan beberapa potensi ada Usaha Mikro dan Kecil diantaranya Emping, Tempe, dan Kerupuk. Dan saat ini di desa tersebut sangat diperlukan adanya pengembangan-pengembangan usaha yang tepat guna. Pelaksanaan pendampingan dan pengembangan masyarakat merupakan salah satu tujuan dari kegiatan PPM yang diharapkan mampu untuk dapat menyelesaikan permasalahan yang ada di masyarakat Desa Citaman, baik di bidang perekonomian, keagamaan, sosial dan budaya, pemerintahan desa, maupun di bidang pendidikan dan kesehatan. Melalui pendampingan terhadap masyarakat, kegiatan PPM Dosen ini melakukan penggalian data tentang persoalan atau kondisi masyarakat sekitar yang selanjutnya dirumuskan dalam bentuk program kerja dan realisasinya yang diharapkan dapat menjawab persoalan yang ada bersama dengan masyarakat. Kemudian program kerja yang dirumuskan telah terealisasi kurang lebih 90% sesuai dengan kemampuan peserta PPM, meskipun masih terdapat kendala dalam pelaksanaannya
Penelitian ini bertujuan untuk mengetahui jumlah permainan tradisional yang masih dilestarikan di Luwu Raya, faktor penyebab permainan tradisional tidak diminati oleh anak digital natives, serta desain pembelajaran yang sesuai untuk menjadikan permainan tradisional sebagai sarana edukatif untuk melestarikan budaya bangsa. Penelitian ini menggunakan pendekatan kualitatif dengan tipe deskriptif. Responden dalam penelitiain ini adalah 155 anak usia sekolah dasar yang ada di empat kabupaten wilayah Luwu Raya. Metode pengumpulan data menggunakan wawancara, observasi, dan angket. Data yang diperoleh kemudian dianalisis dengan cara reduksi, penyajian, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa terdapat lima belas permainan tradisional yang masih dilestarikan di Luwu Raya dari total 25 permainan tradisional yang ada di Sulawesi Selatan. Penyebab anak-anak tidak memainkan lagi permainan tradisional adalah karena kekurangan teman bermain, bertengkar atau berbeda pendapat dengan sesama pemain, kekurangan alat bermain, tidak tertarik lagi dengan permainan tradisional, dilarang oleh orang tua dan warga sekitar, serta kelelahan saat bermain. Desain pembelajaran yang sesuai adalah memilih karakteristik permainan yang dapat menunjang pencapaian kompetensi dasar siswa dan mengintegrasikannya ke dalam pembelajaran dengan menjadikannya sebagai metode dan media pembelajaran. Kesimpulan, ada beberapa permainan tradisional yang masih dimainkan oleh anak-anak di wilayah Luwu Utara dan salah satu upaya untuk melestarikannya adalah dengan mengintegrasikan permainan tradisional ke dalam pembelajaran. This study aims to determine the number of traditional games that are still preserved by the children in Luwu Raya; factors that cause digital natives children do not like this traditional game, and learning design suit to make traditional game as an educational means to preserve the nation’s culture. This research used a qualitative approach with a descriptive type. This research used a qualitative approach with a descriptive type. Respondents in this study were 155 children of primary school age in four districts of Luwu Raya. Data collection methods using interviews, observation, and questionnaires. The data obtained were then analyzed by means of reduction, presentation, and drawing conclusions. The results showed that there were fifteen traditional games that are still preserved by children in Luwu Raya from a total of twenty five traditional games in South Sulawesi. Children stop playing the traditional game is due to the lack of friends to play with, fight or disagree with fellow players, lack of playing tools, no longer interested in traditional games, prohibited by parents and local residents, and fatigue when playing. To find the appropriate learning design is by selecting traditional games with characteristics that can support the achievement of students’ basic competencies and integrate them into learning by making it as the learning method and media. To sum up, several traditional games are still played by digital natives’ children in the North Luwu region and one of the efforts to preserve them is by integrating traditional games into learning.
This study examines the dangers of online games on children's language behavior. This research uses a qualitative approach with descriptive type. The data collection method uses observation by describing the results of video observations that show the interaction of children while playing online games. The online game that was studied was Playerunknown’s Battlegrounds (PUBG). The data obtained are then analyzed interactively by means of reduction, presentation, and drawing conclusions. The results showed that when playing online games children absorb a lot of abusive / negative language so that the language behavior becomes distorted. Words or terms that are often used by children such as dogs, idiots (monks), monkeys, bencong (sissy), dogs, idiots / idiots / fools (stupid), dick (male genitalia), tampol (slap), son of a bitch (bastard (slap) brash), and tonjok (hit). It was concluded that online games make many children absorb abusive or negative language so that the language behavior becomes bad. It is recommended to parents, teachers and policy makers not to recommend children to play online games that are specifically violent and have a verbal interaction menu.
This research aimed at identifying the formal and interactional features of teacher talk in the classroom interaction during teaching and learning process. The research employed mixed methods research design. In this case, the researcher applied QUAN-qual model. The subjects consist of two English teachers and the fourth year students of English Education Department of Tarbiyah and Teacher Training Faculty at State Islamic University of Alauddin Makassar. The researcher collected the data using interview, questionnaire, passive participant observation which was analysed by using formal features and interactional features analysis. The research result indicated that the type token ratio of the teachers was low. It revealed that the vocabulary they used in delivering the material less varied. Then, the mean length utterance for Teacher A was 8.85 wpu and for the Teacher B was 12.06 wpu. It meant that teacher A delivered shorter utterances and Teacher B produced longer utterances. The Teacher A and B used more procedural questions than convergent and divergent questions in interacting in the classroom. The teachers provided interactional feedback when addressing students in the classroom. In terms of attitude, the students had positive attitude toward teacher talk. It was highly approved by the result of questionnaire where the students were favourable to the teacher talk. In addition, the students were motivated to speak English if the teacher encouraged them to speak English. Keywords : Influence,Teacher Talk, Students’ Attitude,Speak English
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.