This paper addresses the problem of 3D human body shape and pose estimation from RGB images. Recent progress in this field has focused on single images, video or multi-view images as inputs. In contrast, we propose a new task: shape and pose estimation from a group of multiple images of a human subject, without constraints on subject pose, camera viewpoint or background conditions between images in the group. Our solution to this task predicts distributions over SMPL body shape and pose parameters conditioned on the input images in the group. We probabilistically combine predicted body shape distributions from each image to obtain a final multi-image shape prediction. We show that the additional body shape information present in multi-image input groups improves 3D human shape estimation metrics compared to single-image inputs on the SSP-3D dataset and a private dataset of tape-measured humans. In addition, predicting distributions over 3D bodies allows us to quantify pose prediction uncertainty, which is useful when faced with challenging input images with significant occlusion. Our method demonstrates meaningful pose uncertainty on the 3DPW dataset and is competitive with the state-of-the-art in terms of pose estimation metrics.
This paper addresses the problem of qubit routing in first-generation and other near-term quantum computers. In particular, it is asserted that the qubit routing problem can be formulated as a reinforcement learning (RL) problem, and that this is sufficient, in principle, to discover the optimal qubit routing policy for any given quantum computer architecture. In order to achieve this, it is necessary to alter the conventional RL framework to allow combinatorial action space, and this represents a second contribution of this paper, which is expected to find additional application, beyond the qubit routing problem addressed herein. Numerical results are included demonstrating the advantage of the RL-trained qubit routing policy over using a sorting network.
“Qubit routing” refers to the task of modifying quantum circuits so that they satisfy the connectivity constraints of a target quantum computer. This involves inserting SWAP gates into the circuit so that the logical gates only ever occur between adjacent physical qubits. The goal is to minimise the circuit depth added by the SWAP gates.
In this paper, we propose a qubit routing procedure that uses a modified version of the deep Q-learning paradigm. The system is able to outperform the qubit routing procedures from two of the most advanced quantum compilers currently available (Qiskit and t|ket⟩), on both random and realistic circuits, across a range of near-term architecture sizes (with up to 50 qubits).
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