Purpose
The purpose of this paper is to identify the critical challenges in the implementation of cloud enterprise resource planning (ERP). The challenges identified were customization, organizational change, long-term costs, business complexity, loss of information technology competencies, legal issues, integration, data extraction, monitoring, migration, security, network dependency, limited functionality, awareness, performance, integrity of provider, perception, and subscription costs. Here the small and medium enterprises (SMEs) and large organizations were differentiated with respect to the challenges identified. This paper also suggested ranked lists of challenges both for SMEs and large organizations.
Design/methodology/approach
An online survey was conducted and data of 93 respondents were analyzed. Exploratory factor analysis and one-way analysis of variance (ANOVA) was used to statistically test the data. Here the SMEs and large organizations were differentiated with respect to the challenges identified.
Findings
This study shows that SMEs and large organizations differ from each other for most of the challenges except business complexity, integration, monitoring, security, limited functionality, performance, and integrity of provider. Also from the ranked list of challenges in cloud ERP, security was the top concern for both SMEs and large organizations.
Originality/value
The findings may help organizations to get a broad idea about the challenges which are critical for the implementation of cloud ERP.
Crowdsourcing through human-computing games is an increasingly popular practice for classifying and analyzing scientific data. Early contributions such as Phylo have now been running for several years. The analysis of the performance of these systems enables us to identify patterns that contributed to their successes, but also possible pitfalls. In this paper, we review the results and user statistics collected since 2010 by our platform Phylo, which aims to engage citizens in comparative genome analysis through a casual tile matching computer game. We also identify features that allow predicting a task difficulty, which is essential for channeling them to human players with the appropriate skill level. Finally, we show how our platform has been used to quickly improve a reference alignment of Ebola virus sequences.
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