As computer networks increase in size, become more heterogeneous and span greater geographic distances, applications must be designed to cope with the very large scale, poor reliability, and often, with the extreme dynamism of the underlying network. Aggregation is a key functional building block for such applications: it refers to a set of functions that provide components of a distributed system access to global information including network size, average load, average uptime, location and description of hotspots, etc. Local access to global information is often very useful, if not indispensable for building applications that are robust and adaptive. For example, in an industrial control application, some aggregate value reaching a threshold may trigger the execution of certain actions; a distributed storage system will want to know the total available free space; load balancing protocols may benefit from knowing the target average load so as to minimize the load they transfer. We propose a gossip-based protocol for computing aggregate values over network components in a fully decentralized fashion. The class of aggregate functions we can compute is very broad and includes many useful special cases such as counting, averages, sums, products and extremal values. The protocol is suitable for extremely large and highly dynamic systems due to its proactive structure-all nodes receive the aggregate value continuously, thus being able to track any changes in the system. The protocol is also extremely lightweight making it suitable for many distributed applications including peer-to-peer and grid computing systems. We demonstrate the efficiency and robustness of our gossip-based protocol both theoretically and experimentally under a variety of scenarios including node and communication failures.
Large-scale overlay networks have become crucial ingredients of fully-decentralized applications and peer-to-peer systems. Depending on the task at hand, overlay networks are organized into different topologies, such as rings, trees, semantic and geographic proximity networks. We argue that the central role overlay networks play in decentralized application development requires a more systematic study and effort towards understanding the possibilities and limits of overlay network construction in its generality. Our contribution in this paper is a gossip protocol called T-MAN that can build a wide range of overlay networks from scratch, relying only on minimal assumptions. The protocol is fast, robust, and very simple. It is also highly configurable as the desired topology itself is a parameter in the form of a ranking method that orders nodes according to preference for a base node to select them as neighbors. The paper presents extensive empirical analysis of the protocol along with theoretical analysis of certain aspects of its behavior. We also describe a practical application of T-MAN for building Chord distributed hash table overlays efficiently from scratch.
Recent developments in information technology have brought about important changes in distributed computing. New environments such as massively large-scale, wide-area computer networks and mobile ad hoc networks have emerged. Common characteristics of these environments include extreme dynamicity, unreliability and large scale. Traditional approaches to designing distributed applications in these environments based on central control, small scale or strong reliability assumptions are not suitable for exploiting their enormous potential. Based on the observation that living organisms can effectively organize large numbers of unreliable and dynamicallychanging components (cells, molecules, individuals, etc.) into robust and adaptive structures, it has long been a research challenge to characterize the key ideas and mechanisms that make biological systems work and to apply them to distributed systems engineering. In this paper we propose a conceptual framework that captures several basic biological processes in the form of a family of design patterns. Examples include plain diffusion, replication, chemotaxis and stigmergy. We show through examples how to implement important functions for distributed computing based on these patterns. Using a common evaluation methodology, we show that our bio-inspired solutions have performance comparable to traditional, state-of-the-art solutions while they inherit desirable properties of biological systems including adaptivity and robustness.
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