Eco-feedback technology is a growing area of interest in interaction design research. From smart meters to ambient feedback displays, well-designed technology has the potential to help families cut costs, reduce waste, and increase environmental sustainability. In this paper, we reflect on this trend and pose two interrelated design challenges that we believe are important for the development and evaluation of next-generation eco-feedback technology. First, how can we design technology to encourage entire families, children as well as adults, to become meaningful and active participants in the management of household resource consumption? And second, how can we design interactive systems to engage families in inquiry-based learning around concepts of consumption and sustainability?
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