Intransitivity is a property of connected, oriented graphs representing species interactions that may drive their coexistence even in the presence of competition, the standard example being the three species Rock-Paper-Scissors game. We consider here a generalization with four species, the minimum number of species allowing other interactions beyond the single loop (one predator, one prey). We show that, contrary to the mean field prediction, on a square lattice the model presents a transition, as the parameter setting the rate at which one species invades another changes, from a coexistence to a state in which one species gets extinct. Such a dependence on the invasion rates shows that the interaction graph structure alone is not enough to predict the outcome of such models. In addition, different invasion rates permit to tune the level of transitiveness, indicating that for the coexistence of all species to persist, there must be a minimum amount of intransitivity.
We study, within the framework of game theory, the properties of a spatially distributed population of both predators and preys that may hunt or defend themselves either isolatedly or in group. Specifically, we show that the properties of the spatial Lett-Auger-Gaillard model, when different strategies coexist, can be understood through the geometric behavior of clusters involving four effective strategies competing cyclically, without neutral states. Moreover, the existence of strong finite-size effects, a form of the survival of the weakest effect, is related to a percolation crossover. These results may be generic and of relevance to other bimatrix games.
Predators may attack isolated or grouped prey in a cooperative, collective way. Whether a gregarious behavior is advantageous to each species depends on several conditions and game theory is a useful tool to deal with such a problem. We here extend the Lett et al. (2004) to spatially distributed populations and compare the resulting behavior with their mean-field predictions for the coevolving densities of predator and prey strategies. Besides its richer behavior in the presence of spatial organization, we also show that the coexistence phase in which collective and individual strategies for each group are present is stable because of an effective, cyclic dominance mechanism similar to a well-studied generalization of the Rock-Paper-Scissors game with four species, a further example of how ubiquitous this coexistence mechanism is.
The stag-hunt game is a prototype for social contracts. Adopting a new and better social contract is usually challenging because the current one is already well established and stable due to sanctions imposed on non-conforming members. Thus, how does a population shift from the current social contract to a better one? In other words, how can a social system leave a locally optimum configuration to achieve a globally optimum state? Here, we investigate the effect of promoting diversity on the evolution of social contracts. We consider group-structured populations where individuals play the stag-hunt game in all groups. We model the diversity incentive as a snowdrift game played in a single focus group where the individual is more prone to adopting a deviant norm. We show that a moderate diversity incentive is sufficient to change the system dynamics, driving the population over the stag-hunt invasion barrier that prevents the global optimum being reached. Thus, an initial fraction of adopters of the new, better norm can drive the system toward the optimum social contract. If the diversity incentive is not too large, the better social contract is the new equilibrium and remains stable even if the incentive is turned off. However, if the incentive is large, the population is trapped in a mixed equilibrium and the better social norm can only be reached if the incentive is turned off after the equilibrium is reached. The results are obtained using Monte Carlo simulations and analytical approximation methods.
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