An open research problem on malware analysis is how to statically distinguish between packed and non-packed executables. This has an impact on antivirus software and malware analysis systems, which may need to apply different heuristics or to resort to more costly code emulation solutions to deal with the presence of potential packing routines. It can also affect the results of many research studies in which the authors adopt algorithms that are specifically designed for packed or non-packed binaries. Therefore, a wrong answer to the question "is this executable packed?" can make the difference between malware evasion and detection. It has long been known that packing and entropy are strongly correlated, often leading to the wrong assumption that a low entropy score implies that an executable is NOT packed. Exceptions to this rule exist, but they have always been considered as oneoff cases, with a negligible impact on any large scale experiment. However, if such an assumption might have been acceptable in the past, our experiments show that this is not the case anymore as an increasing and remarkable number of packed malware samples implement proper schemes to keep their entropy low. In this paper, we empirically investigate and measure this problem by analyzing a dataset of 50K low-entropy Windows malware samples. Our tests show that, despite all samples have a low entropy value, over 30% of them adopt some form of runtime packing. We then extended our analysis beyond the pure entropy, by considering all static features that have been proposed so far to identify packed code. Again, our tests show that even a state of the art machine learning classifier is unable to conclude whether a low-entropy sample is packed or not by relying only on features extracted with static analysis.
The amount of time in which a sample is executed is one of the key parameters of a malware analysis sandbox. Setting the threshold too high hinders the scalability and reduces the number of samples that can be analyzed in a day; too low and the samples may not have the time to show their malicious behavior, thus reducing the amount and quality of the collected data. Therefore, an analyst needs to find the 'sweet spot' that allows to collect only the minimum amount of information required to properly classify each sample. Anything more is wasting resources, anything less is jeopardizing the experiments. Despite its importance, there are no clear guidelines on how to choose this parameter, nor experiments that can help companies to assess the pros and cons of a choice over another. To fill this gap, in this paper we provide the first large-scale study of the impact that the execution time has on both the amount and the quality of the collected events. We measure the evolution of system calls and code coverage, to draw a precise picture of the fraction of runtime behavior we can expect to observe in a sandbox. Finally, we implemented a machine learning based malware detection method, and applied it to the data collected in different time windows, to also report on the relevance of the events observed at different points in time. Our results show that most samples run for either less than two minutes or for more than ten. However, most of the behavior (and 98% of the executed basic blocks) are observed during the first two minutes of execution, which is also the time windows that result in a higher accuracy of our ML classifier. We believe this information can help future researchers and industrial sandboxes to better tune their analysis systems.
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