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Persuasive technologies aim to influence user’s behaviors. In order to be effective, many of the persuasive technologies de-veloped so far relies on user’s motivation and ability, which is highly variable and often the reason behind the failure of such technology. In this paper, we present the concept of Mindless Computing, which is a new approach to persuasive technology design. Mindless Computing leverages theories and concepts from psychology and behavioral economics into the design of technologies for behavior change. We show through a systematic review that most of the current persuasive technologies do not utilize the fast and automatic mental processes for behavioral change and there is an opportunity for persuasive technology designers to develop systems that are less reliant on user’s motivation and ability. We describe two examples of mindless technologies and present pilot studies with encouraging results. Finally, we discuss design guidelines and considerations for developing this type of persuasive technology.
Although there are clear benefits to automatic image capture services by wearable devices, image capture sometimes happens in sensitive spaces where camera use is not appropriate. In this paper, we tackle this problem by focusing on detecting when the user of a wearable device is located in a specific type of private space-the public restroom-so that the image capture can be disabled. We present an infrastructure-independent method that uses just the microphone and the speaker on a commodity mobile phone. Our method actively probes the environment by playing a 0.1 seconds sine wave sweep sound and then analyzes the impulse response (IR) by extracting MFCCs features. These features are then used to train an SVM model. Our evaluation results show that we can train a general restroom model which is able to recognize new restrooms. We demonstrate that this approach works on different phone hardware. Furthermore, the volume levels, occupancy and presence of other sounds do not affect recognition in significant ways. We discuss three types of errors that the prediction model has and evaluate two proposed smoothing algorithms for improving recognition.
In this paper, we propose BodyBeat, a novel mobile sensing system for capturing and recognizing a diverse range of non-speech body sounds in real-life scenarios. Non-speech body sounds, such as sounds of food intake, breath, laughter, and cough contain invaluable information about our dietary behavior, respiratory physiology, and affect. The BodyBeat mobile sensing system consists of a custom-built piezoelectric microphone and a distributed computational framework that utilizes an ARM microcontroller and an Android smartphone. The custom-built microphone is designed to capture subtle body vibrations directly from the body surface without being perturbed by external sounds. The microphone is attached to a 3D printed neckpiece with a suspension mechanism. The ARM embedded system and the Android smartphone process the acoustic signal from the microphone and identify non-speech body sounds. We have extensively evaluated the BodyBeat mobile sensing system. Our results show that BodyBeat outperforms other existing solutions in capturing and recognizing different types of important non-speech body sounds.
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