Abstract-For many networked games, such as the Defense of the Ancients and StarCraft series, the unofficial leagues created by players themselves greatly enhance user-experience, and extend the success of each game. Understanding the social structure that players of these games implicitly form helps to create innovative gaming services to the benefit of both players and game operators. But how to extract and analyse the implicit social structure? We address this question by first proposing a formalism consisting of various ways to map interaction to social structure, and apply this to real-world data collected from three different game genres. We analyse the implications of these mappings for in-game and gaming-related services, ranging from network and socially-aware matchmaking of players, to an investigation of social network robustness against player departure.
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