This article presents the author’s vision of the content and technology of forming the legal competence of future teachers and psychologists, which includes six synergistically interrelated competencies: legislative, regulatory, ethical, social, informational and psychological. The purpose of the study: to develop didactic games for students - future bachelors of psychological and pedagogical education and experimentally prove the effectiveness of their implementation in extracurricular activities to form their legal competence. Based on the analysis of various educational technologies for the formation of students' legal competencies, a special set of didactic games has been identified and systematized. The scientific novelty of the author’s research lies in the originality of the approach to the independent implementation by students of didactic games in extracurricular activities on the basis of the student scientific community. The research results are statistically proven (p<0.05) through an increase in the level of formation of legal competence in students of psychological and pedagogical sphere.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.