Telecommunications among unmanned aerial vehicles (UAVs) have emerged recently due to rapid improvements in wireless technology, low-cost equipment, advancement in networking communication techniques, and demand from various industries that seek to leverage aerial data to improve their business and operations. As such, UAVs have started to become extremely prevalent for a variety of civilian, commercial, and military uses over the past few years. UAVs form a flying ad hoc network (FANET) as they communicate and collaborate wirelessly. FANETs may be utilized to quickly complete complex operations. FANETs are frequently deployed in three dimensions, with a mobility model determined by the work they are to do, and hence differ between vehicular ad hoc networks (VANETs) and mobile ad hoc networks (MANETs) in terms of features and attributes. Furthermore, different flight constraints and the high dynamic topology of FANETs make the design of routing protocols difficult. This paper presents a comprehensive review covering the UAV network, the several communication links, the routing protocols, the mobility models, the important research issues, and simulation software dedicated to FANETs. A topology-based routing protocol specialized to FANETs is discussed in-depth, with detailed categorization, descriptions, and qualitatively compared analyses. In addition, the paper demonstrates open research topics and future challenge issues that need to be resolved by the researchers, before UAVs communications are expected to become a reality and practical in the industry.
Optimized Link State Routing Protocol (OLSR) is an efficient routing protocol used for various Ad hoc networks. OLSR employs the Multipoint Relay (MPR) technique to reduce network overhead traffic. A mobility model's main goal is to realistically simulate the movement behaviors of actual users. However, the high mobility and mobility model is the major design issues for an efficient and effective routing protocol for real Mobile Ad hoc Networks (MANETs). Therefore, this paper aims to analyze the performance of the OLSR protocol concerning various random and group mobility models. Two simulation scenarios were conducted over four mobility models, specifically the Random Waypoint model (RWP), Random Direction model (RD), Nomadic Community model (NC), and the Reference Point Group Model (RPGM) with a low as well as high random range mobility of the nodes. Moreover, BonnMotion Software and Network simulator NS-3 used to implement the simulation scenarios. Further, the performance of the OLSR protocol analyzed and evaluated based on latency, routing overhead, and packet loss ratio metrics. According to the results, the OLSR protocol provides the best performance over the RWP model in a low mobility environment, whereas the Nomadic mobility model is suitable for OLSR protocol in a high mobility environment.
<p>The demand for internet applications has increased rapidly. Providing quality of service (QoS) requirements for varied internet application is a challenging task. One important factor that is significantly affected on the QoS service is the transport layer. The transport layer provides end-to-end data transmission across a network. Currently, the most common transport protocols used by internet application are TCP (Transmission Control Protocol) and UDP (User Datagram Protocol). Also, there are recent transport protocols such as DCCP (data congestion control protocol), SCTP (stream congestion transmission protocol), and TFRC (TCP-friendly rate control), which are in the standardization process of Internet Engineering Task Force (IETF). In this paper, we evaluate the performance of UDP, DCCP, SCTP and TFRC protocols for different traffic flows: data transmission, video traffic, and VOIP in wired networks. The performance criteria used for this evaluation include throughput, end to end delay, and packet loss rate. Well-known network simulator NS-2 used to implement the UDP, DCCP, SCTP, and TFRC protocols performance comparison. Based on the simulation results, the performance throughput of SCTP and TFRC is better than UDP. Moreover, DCCP performance is superior SCTP and TFRC in term of end-to-end delay.</p>
Routing protocols are responsible for providing reliable communication between the source and destination nodes. The performance of these protocols in the ad hoc network family is influenced by several factors such as mobility model, traffic load, transmission range, and the number of mobile nodes which represents a great issue. Several simulation studies have explored routing protocol with performance parameters, but few relate to various protocols concerning routing and Quality of Service (QoS) metrics. This paper presents a simulation-based comparison of proactive, reactive, and multipath routing protocols in mobile ad hoc networks (MANETs). Specifically, the performance of AODV, DSDV, and AOMDV protocols are evaluated and analyzed in the presence of varying the number of mobile nodes, pause time, and traffic connection numbers. Moreover, Routing and QoS performance metrics such as normalized routing load, routing packet, packet delivery ratio, packet drop, end-to-end delay, and throughput are measured to conduct a performance comparison between three routing protocols. Simulation results indicate that AODV outperforms the DSDV and AOMDV protocols in most of the metrics. AOMDV is better than DSDV in terms of end-to-end delay. DSDV provides lower throughput performance results. Network topology parameters have a slight impact on AODV Performance.
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