Students and lecturers cannot do direct learning. It is an obstacle in the delivery of material by the lecturer. The purpose of this research is to develop learning in the Digital Learning Learning Media course. This research uses development research—the model development used by ADDIE (Analyze, Design, Development, Implementation, Evaluation). The research subjects are three experts, which include material experts, media experts, learning design experts. The subject of the product trial is students. The methods used to collect data are observation, questionnaires, and tests. The instruments used to collect data are questionnaires and test sheets. The technique used to analyze the data is descriptive qualitative, quantitative, and statistical analysis. The results of the material expert test are 90% with the "very good" category. 90% "very good" learning design expert test, 90% media expert test in the "very good" category, and 95% student trials in the "very good" category. Based on data analysis, learning media for learning media is proven to be effective in learning. This finding proves a difference between the control class tcount value which is smaller than the experimental class tcount (3,558 < 5,610). The development of online learning can be helpful for students in carrying out learning caused by the limitations of distance and time. This bold course has innovative values, including independent online practice tests using camera simulators equipped with audio and video to make learning more interactive.
In online learning, an attitude of responsibility is needed in the learning process. Today, the attitude of responsibility in students is reduced. This study aims to look at the student's responsible attitude towards online learning in the interactive multimedia development course. This research is descriptive, namely research to describe the symptoms, phenomena, or facts studied by describing the independent variables, without intending to connect or compare. Data collection techniques using a Google Form questionnaire. The population in this study were students who were taking Interactive Multimedia courses totaling 167 respondents. The data obtained were analyzed using a descriptive percentage technique. The results of this study indicate that a very good attitude of responsibility in online interactive multimedia learning is related to aspects of punctuality in collecting assignments and knowing the lecture schedule, aspects of revising work and doing all assignments independently, aspects of using original ideas, and do not do plagiarism works. While the attitude of responsibility that is still lacking in online interactive multimedia learning is related to aspects of participation in online class forum discussions and providing suggestions or input on the work of colleagues, aspects of using illustrations/drawings themselves. So that we get the results that there are aspects of the attitude of responsibility related to social responsibility that is still lacking, while individual responsibility is quite good.
The Electronic Learning (e-Learning) is one of trend education in Indonesia. Mobile learning is a part of electronic learning or better known as e-learning. Regarding the number of users of mobile devices in Indonesia, mobile learning can be used as an alternative to solve problems. The purpose of the mobile learning program is to facilitate student learning wherever and whenever. Because it has characteristics that are pre-practically carried everywhere, mobile learning has its own interests. Therefore, the researchers develop effectiveness mobile-based learning for student problems as the answer to the challenges of the curriculum in Indonesia and to the development of the contemporary model to help students and educators to learn more easily at least to provide student learning motivation. The T-Mobile Learning Model aims to provide a practical knowledge in conducting problem-based learning model on a listening subject that is relevant to the current problems, especially for a new student of the education faculty at Universitas Islam Kadiri. The result shows that the Model can improve the learning in a listening subject which its implementation has been integrated into the special theme from the test scores and students' result.
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Penting bagi seorang guru memiliki inovasi pembelajaran yang sesuai dengan perkembangan pembelajaran abad ke-21. Selain daripada penggunaan teknologi yang tepat, identifikasi struktur belajar dan isi mata pelajaran juga menjadi bagian yang penting sebelum menentukan penggunaan teknologi itu sendiri. Penelitian ini bertujuan untuk mengeksplorasi keefektifan media pembelajaran sparkol videoscribe dalam meningkatkan kemampuan mengingat konsep pelajaran Bahasa Arab siswa SD MICA. Variabel yang akan diteliti yaitu kemampuan mengingat konsep (menirukan dan menulis) materi nama alat-alat di sekolah pada pelajaran Bahasa Arab dengan metode observasi dan teknik pengumpulan data tes. Rangkaian tes yang dilakukan yaitu tes unjuk kerja untuk mengukur indikator kemampuan menirukan, dan tes tulis untuk mengukur indikator kemampuan menulis. Hasil uji post-test kelompok eksperimen dan kontrol diperoleh Uhitung < Utabel = 55 < 99. Nilai rata-rata beda kelompok eksperimen (Mx) adalah 36,11 dan nilai rata-rata beda kelompok kontrol (My) adalah 28,05. Data tersebut menunjukkan bahwa adanya peningkatan yang signifikan terhadap kemampuan siswa dalam mengingat konsep pada kelompok eksperimen setelah menggunakan media pembelajaran sparkol videoscribe.
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