Educational software, especially gaming, have been the target of research in different areas due to their potential benefits in promoting more dynamic, interactive, and motivating learning. The use of educational games for teaching in Engineering and Computing courses, such as Electrical Engineering, Computer Engineering, Software Engineering, and Computer Science, given the familiarity of these students with computers, can promote greater engagement in the study of theoretical concepts. However, existing educational games still lack the good motivational quality considered essential to ensure real learning. In this context, this paper defines guidelines that address the development of educational games focusing on motivational quality. To support the definition of these guidelines, different motivational methods, together with the attributes that can be improved in a student such as autonomy, effort, and overcoming, were analyzed. These guidelines were applied in the development of an educational game prototype as proof of concept to confirm its effective applicability and its contributions to motivate students. The prototype was assessed by 118 students of the higher education in Computing for 15 days. The majority of participants in the assessment process attested that the prototype meets the motivational quality subcriteria, promoting fun (55%), challenge (68%), social interaction (59%), and feeling of satisfaction (74%). It was then possible to verify its attendance to the desired motivational quality and attest to the potential of the established guidelines.
-Nowadays there are many information systems which aim the decision-making, automating the processes of project management. However, many times these systems limit the specific functions related to risk management processes and do not allow the control and effective treatment of uncertain events that may affect the project goals. Thus, this paper proposes the integrated use of the Delphi Technique and Risk Breakdown Structure -RBS in order to contribute to the identification of risks, considering the opportunities and threats in a project, to enhance the beneficial effects of the opportunities and avoid the harmful effects of threats. For the evaluation of the results, it was performed the improvement of a system called System to Aid Project Managing -SAPM, in order to support the automated execution of risk management with an emphasis on risk identification process, since this is a crucial stage for risk management in projects. As a result of this work, it is observed that the combined use of the Delphi Technique and RBS allows the risk identification process can be performed fast and safely through the anonymity of those involved and global visualization of the project.
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