We develop an approach to improve the learning capabilities of robotic systems by combining learned predictive models with experience-based state-action policy mappings. Predictive models provide an understanding of the task and the dynamics, while experience-based (model-free) policy mappings encode favorable actions that override planned actions. We refer to our approach of systematically combining model-based and model-free learning methods as hybrid learning. Our approach efficiently learns motor skills and improves the performance of predictive models and experience-based policies. Moreover, our approach enables policies (both model-based and model-free) to be updated using any off-policy reinforcement learning method. We derive a deterministic method of hybrid learning by optimally switching between learning modalities. We adapt our method to a stochastic variation that relaxes some of the key assumptions in the original derivation. Our deterministic and stochastic variations are tested on a variety of robot control benchmark tasks in simulation as well as a hardware manipulation task. We extend our approach for use with imitation learning methods, where experience is provided through demonstrations, and we test the expanded capability with a real-world pick-and-place task. The results show that our method is capable of improving the performance and sample efficiency of learning motor skills in a variety of experimental domains.
We present a method for controlling a swarm using its spectral decomposition—that is, by describing the set of trajectories of a swarm in terms of a spatial distribution throughout the operational domain—guaranteeing scale invariance with respect to the number of agents both for computation and for the operator tasked with controlling the swarm. We use ergodic control, decentralized across the network, for implementation. In the DARPA OFFSET program field setting, we test this interface design for the operator using the STOMP interface—the same interface used by Raytheon BBN throughout the duration of the OFFSET program. In these tests, we demonstrate that our approach is scale-invariant—the user specification does not depend on the number of agents; it is persistent—the specification remains active until the user specifies a new command; and it is real-time—the user can interact with and interrupt the swarm at any time. Moreover, we show that the spectral/ergodic specification of swarm behavior degrades gracefully as the number of agents goes down, enabling the operator to maintain the same approach as agents become disabled or are added to the network. We demonstrate the scale invariance and dynamic response of our system in a field-relevant simulator on a variety of tactical scenarios with up to 50 agents. We also demonstrate the dynamic response of our system in the field with a smaller team of agents. Lastly, we make the code for our system available.
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