Abstract. The use of gaming in non-entertainment scenarios have impacted learning, therapy, exercising and training scenarios, among many others. In terms of occupational health care, it can provide motivation and monitoring, while complementing surveys and medical examinations. The success of the exercise depends on several factors, from understanding the guides, the demonstrations and its causes and consequences. Related works in this area have approached this problem with different type of games and motion tracking to boost engagement and the acquisition of data. This work presents the development of a shoulder and elbow exergame using motion capture as a complimentary tool to traditional means of occupational health care exercising. The presented solution in this project tracks the user upper limb to provide feedback that may help improve the exercising experience through charts that can be sent to a health care specialist.
We have recently developed the Unity Simulator for Epidural Insertion Training (USEIT) system that provides an innovative and relatively inexpensive virtual simulation approach for epidural training. This report describes the design and development process to produce the USEIT system.
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