This paper presents a study to quantify the difference in roll feel experienced by the driver with a change in damper characteristics between "comfort" and "sport" mode. The vehicle and driver's motion are measured during the double lane change maneuver. In "sport" mode, the timing of steering operation was found to be faster (P = 0.0456), which can be explained by the driver being able to make quick upper body corrections to resist the slow vehicle roll motion. This difference in steering operation because of the man-machine feedback system can be considered as an objective measure to quantify roll feel.
The future of computation is the GPU, i.e. the Graphical Processing Unit. The graphics cards have shown the tremendous power in the field of image processing and accelerated generating of 3D scenes, and the computational capability of GPUs have promised its developing into great parallel computing units. It is quite simple to program a graphical processor to perform many parallel tasks. But after understanding the various aspects of the graphical processor, it can be used to perform other useful tasks as well. This paper shows how CUDA can fully utilize the tremendous power of these GPUs. CUDA is NVIDIA's parallel computing architecture which enables terrible increase in computing performance, by gearing the power of the GPU. In the first phase, several operating system algorithms in single threaded CPU environment are implemented using C language, then the same algorithms are implemented on CUDA and CUDA enabled GPU in a parallel environment and finally comparison of their performance and results to their implementation in GPU and CPU are shown.
This research aims to quantify driver ride comfort due to changes in damper characteristics between comfort mode and sport mode, considering the vehicle's inertial behavior. The comfort of riding in an automobile has been evaluated in recent years on the basis of a subjective sensory evaluation given by the driver. However, reflecting driving sensations in design work to improve ride comfort is abstract in nature and difficult to express theoretically. Therefore, we evaluated the human body's effects while driving scientifically by quantifying the driver's behavior while operating the steering wheel and the behavior of the automobile while in motion using physical quantities. To this end, we collected driver and vehicle data using a motion capture system and vehicle CAN and IMU sensors. We also constructed a three-dimensional musculoskeletal mathematical model to simulate driver movements and calculate the power and amount of energy per unit of time used for driving the joints and muscles of the human body. Here, we used comfort mode and sport mode to compare damper characteristics in terms of hardness. In comfort mode, damper characteristics are soft and steering stability is mild, but vibration from the road is not easily transmitted to the driver making for a lighter load on the driver. In sport mode, on the other hand, damper characteristics are hard and steering stability is comparatively better. Still, vibration from the road is easily transmitted to the driver, which makes it easy for a load to be placed on the driver. As a result of this comparison, it was found that a load was most likely to be applied to the driver's neck. This result in relation to the neck joint can therefore be treated as an objective measure for quantifying ride comfort.
KEYWORDSHuman engineering; biomechanics; driver's sense of fatigue; double lane change; musculoskeletal mathematical model
IntroductionAccording to a recent survey, the requirements specified by automobile users, in descending order of priority, are "ease of driving," "a comfortable ride," "a sense of security," "good fuel economy,"
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