Virtual - and Augmented Reality (VR/AR) based assistance systems represent a growing technology approach for the sustainable communication of quality methods for further education offers. To create virtual learning environments as standardized and efficient as possible, a uniform approach is required. This paper focuses on the development of the Assisted Reality Implementation Model (ARIM) for the selection of Lean Management and Six Sigma quality methods that are suitable to be taught using augmented and virtual reality learning environments. Furthermore, the ARIM enables meaningful guidance for the implementation of the virtual learning environments, as well as subsequent validation. The model will be applied and evaluated within the research project WILLEN.
To develop a uniform approach for the implementation of training in quality methods with the help of innovative assistance systems, the current state of research is determined in the context of this work. For this purpose, a systematic literature search (SLR) is used to determine the state of research with a focus on Augmented and Virtual Reality glasses, since these are particularly immersive technologies. Based on the databases Scopus and Web of Science, an extended SLR was used for the research. First research projects could be identified, but standardized models for training concepts of these technologies are still at the beginning and there is a need for further research, especially about the training of quality methods.
Die nachhaltige Vermittlung von Qualitätsmethoden durch Assistenzsysteme, wie z. B. eine Virtual Reality (VR)-Brille, stellt einen neuen und wachsenden Trend von Weiterbildungsangeboten dar. Bereits vorhandene Lehr- und Lernkonzepte können hierfür um virtuelle Lehrinhalte ergänzt werden. Findet diese Ergänzung den Einsatz im Bereich der Weiterbildung, so können Personen hierdurch flexibel betriebliche oder auch familiäre Rahmenbedingungen miteinander kombinieren. Im Vordergrund dieses Beitrags steht die Erläuterung eines entwickelten Anwendungsszenarios anhand der 5S-Methode zu Trainingszwecken von Qualitätsmethoden durch VR-Brillen. Ergänzend hierzu wird ein zusammengefasster Lessons-learned-Austausch zwischen den Teilnehmenden und den Entwicklern vorgestellt.
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