In the age of post-truth, the social network society lives in several spaces and times simultaneously. This kind of society inhabits the virtual environment as well as the real one and soon, when they coincide, it will no longer be able to distinguish between one and the other, with the same difficulty as it has today in recognising true from false. The virtual environment, made up of algorithms, bots, filter bubbles and fake news, thus becomes the new context in which we exist, and, as designers, we have a duty to consider it as a new possible context of and for design. The contribution aims to analyse how this new artificial environment affects the life, identity and pathologies of the person/user, considered a key element of the design project. An exploration that therefore aims to understand the new design paradigms of today and tomorrow, throw the analysis of case studies and theoretical reflections.
The chapter presents research on the relationship between the human body and the space implemented by data and digital interfaces. In this relationship, technology plays a mediating role. The research introduces the concept of a digital threshold to an interactive space that has the capacity to preserve the cognitive well-being of users and invite interaction. To do this, some characteristics are identified that can be used in the design with the aim of relating the body to the devices in the space. Pressure stimuli, rhythm, and body symmetry are the components of a natural language capable of activating a natural motorial reaction mechanism. The details of the experimentation carried out and the processing of the data collected through data visualisation are provided to support the argument.
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