Modeling and simulation play an important role in transportation networks analysis. With the widespread use of personalized real-time information sources, the status of the simulation depends heavily on individual travelers reactions to the received information. As a consequence, it is relevant for the simulation model to be individual-centered, and agent-based simulation is the most promising paradigm in this context. Information is now personalized, and the simulations have to take into account the interaction of individually guided passengers. In this paper, we present a multiagent simulation model to observe and assess the effects of real-time information provision on the passengers in transit networks. These effects are measured by simulating several scenarios according to the ratio of connected passengers to a real-time information system. We represent the passengers and the vehicles as agents in the system. We analyze the simulated scenarios following their effect on the passengers travel times. The information provided to the connected passengers is based on a space-time representation of the transportation networks. Results show that real-time personalized information may have an increasingly positive impact on overall travel times following the increasing ratio of connected passengers. However, there is a ratio threshold after which the effect of real-time information becomes less positive.
With the generalization of real-time traveler information, the behavior of modern transport networks becomes harder to analyze and to predict. It is now critical to develop simulation tools for mobility policies makers, taking into account this new information environment. Information is now individualized, and the interaction of a population of individually guided travelers have to be taken into account in the simulations. Multiagent simulation is proving to be a powerful model for analyzing transport activities. Indeed, autonomous agents provide an appropriate basis for modeling heterogeneous systems and environment-based systems. In this paper, we present a multiagent simulation model to measure the impact of information provision on the quality of passengers travels. This impact is measured by simulating different scenarios in function of the percentage of connected travelers, represented as agents. These simulated scenarios are analyzed following their impact on the average travel times of the travelers. Results show that the number of connected travelers has a positive impact on overall travel times up until a certain threshold before becoming negative.
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