Secure updates in a peer-to-peer game where all of the players are untrusted offers a unique challenge. We analyse the NEO protocol [5] which was designed to accomplish the exchange of update information among players in a fair and authenticated manner. We show that of the five forms of cheating it was designed to prevent, it prevents only three. We then propose an improved protocol which we call Secure Event Agreement (SEA) which prevents all five types of cheating as well as meeting some additional security criteria. We also show that the performance of SEA is at worst equal to NEO and in some cases better.
We propose a protocol for a group of peers in a peerto-peer network to securely generate an agreed random value without the use of a central authority. We can vary the security parameters to maintain security (to a desired probability) in the presence of a high percentage of corrupt and colluding peers. We envision using this protocol to generate random content in a peer-to-peer game. It could also be used for generating input into peer-to-peer protocols that require random values, such as group selection.
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