The educational use of computer‐based feedback in the classroom is becoming widespread. However, less is known about (1) the extent to which tools influence how instructors provide written and oral comments, and (2) whether receiving oral or written feedback influences the nature of learners' revisions. This case study, which expands existing research on computer‐mediated feedback, examines how four Spanish learners enrolled in a Spanish advanced writing course received multimodal feedback while working on the different drafts of a narrative essay. The instructor provided written feedback via Microsoft Word and oral feedback using screencast software. Results indicate that the tool used affected the quantity and quality of the instructor's comments. When using the screencast software, the instructor provided additional and lengthier comments on content, structure, and organization; the instructor was more explicit on form when using the coding system in Word. Although learners revised similarly regardless of the tool being used, they tended to prefer the oral feedback for global aspects, such as content, structure, and organization, and the written feedback for form. However, learners agreed that no matter the mode and the tool, both approaches to feedback helped them improve their writing skills.
An essential instructional goal in foreign language education is the enhancement of students' intercultural competence. This article reports on a study that examined how intercultural competence developed between study abroad and at home students (in Spain and the United States, respectively) who used blogs as a mediating tool over the course of a semester. The data, blogs and two questionnaires, were analyzed by applying Byram's (2000) assessment guidelines. The results showed that: (1) both study abroad and foreign language learners presented instances of intercultural competence as described in Byram's guidelines, with each group reflecting the unique characteristics of its context, and (2) blog interactions had a positive effect on the development of both groups' intercultural competence.
In light of the increasingly blurred line between mediated and nonmediated contexts for social, professional, and educational purposes, attention to the presence and use of innovative digital media is critical to the consideration of the future of computer-assisted language learning (CALL). This article reviews current trends in the use of mediated communication and offers a vision for near-future second and foreign language (L2) learning that utilizes emerging media as (a) meaningful contexts for L2 language development and (b) a means for adding real world relevance to in-class uses of internet-mediated communication tools. In this article, we first explore a sampling of Web 2.0 technologies (e.g., blogs, wikis, and social bookmarking) related to collaborative content building and dissemination of information. We then consider three types of 3-dimensional virtual environments, including open social virtualities (such as Second Life and There), massively multiplayer online games (MMOGs) (e.g., World of Warcraft, Everquest, and Eve Online), and synthetic immersive environments (SIEs, i.e., visually rendered spaces which combine aspects of open social virtualities with goal-directed gaming models to address specific learning objectives). In particular, we report on SIEs as they might be used to foster interlanguage pragmatic development and briefly report on an existing project in this area. The ultimate goal is to spark future research and pedagogical innovation in these areas of emerging digital media in order to arrive at a greater understanding of the complexities involved in their integration with language learning in ways that will be most relevant to the communicative contexts of the 21st century.
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