O livro traz uma 8 (oito) experiências exitosas a partir do fazer pedagógico de diversos professores do Atendimento Educacional Especializado/AEE em Salas de Recursos multifuncionais.
Games have been part of people's lives as something common since early childhood, being used for entertaining and diverse content. In areas that have curricular components in basic education, games can be used as a complementary object to the teaching, bringing a new perspective on the understanding of certain concepts to the regular education. The Computer Science, as it does not have a curricular component in regular education, has its teaching with trend to occur only in technical or undergraduate degree. In this sense, university project initiatives for the community can collaborate with teaching, or at least, with the popularization of the area. Thus, this work proposes to present a board game that has the objective of teaching Computer Science concepts, more specifically on the functioning of physical components of computers - hardware of computer machines -, for students at elementary school. The board game, the planning for its use, a questionnaire to verify the perception and previous knowledge of participating students are presented, in addition to the results of a pedagogical intervention carried out with 26 students of basic education. As preliminary results, it was found that the game promotes engagement, stimulates curiosity and motivation, increasing interest in computational content, even though these are abstract concepts for school-age children. The game will be made available in an online repository, seeking its greater use, as well as its application for more students of basic education.
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