The Iterated Prisoner's Dilemma (IPD) has been used as a paradigm for studying the emergence of cooperation among individual agents. Many computer experiments show that cooperation does arise under certain conditions. In particular, the spatial version of the IPD has been used and analyzed to understand the role of local interactions in the emergence and maintenance of cooperation. It is known that individual learning leads players to the Nash equilibrium of the game, which means that cooperation is not selected. Therefore, in this paper we propose that when players have social attachment, learning may lead to a certain rate of cooperation. We perform experiments where agents play the spatial IPD considering social relationships such as belonging to a hierarchy or to coalition. Results show that learners end up cooperating, especially when coalitions emerge.
Internet-based scenarios, like co-working, e-freelancing, or crowdsourcing, usually need supporting collaboration among several actors that compete to service tasks. Moreover, the distribution of service requests, i.e., the arrival rate, varies over time, as well as the service workload required by each customer. In these scenarios, coalitions can be used to help agents to manage tasks they cannot tackle individually. In this paper we present a model to build and adapt coalitions with the goal of improving the quality and the quantity of tasks completed. The key contribution is a decision making mechanism that uses reputation and adaptation to allow agents in a competitive environment to autonomously enact and sustain coalitions, not only its composition, but also its number, i.e., how many coalitions are necessary. We provide empirical evidence showing that when agents employ our mechanism it is possible for them to maintain high levels of customer satisfaction. First, we show that coalitions keep a high percentage of tasks serviced on time despite a high percentage of unreliable workers. Second, coalitions and agents demonstrate that they successfully adapt to a varying distribution of customers' incoming tasks. This occurs because our decision making mechanism facilitates coalitions to disband when they become non-competitive, and individual agents detect opportunities to start new coalitions in scenarios with high task demand.
This paper introduces a hybrid recommendation platform providing information about tourist resources depending on the user profile, location, schedule and the amount of time for visiting interest points isolated or combined in a route.
In multi-hop secondary networks, bidding strategies for spectrum auction, route selection and relaying incentives should be jointly considered to establish multi-hop communication. In this paper, a framework for joint resource bidding and tipping is developed where users iteratively revise their strategies, which include bidding and incentivizing relays, to achieve their Quality of Service (QoS) requirements. A bidding language is designed to generalize secondary users' heterogeneous demands for multiple resources and willingness to pay. Then, group partitioning-based auction mechanisms are presented to exploit the heterogeneity of SU demands in multi-hop secondary networks. These mechanisms include primary operator (PO) strategies based on static and dynamic partition schemes combined with new payment mechanisms to obtain high revenue and fairly allocate the resources. The proposed auction schemes stimulate the participation of SUs and provide high revenue for the PO while maximizing the social welfare. Besides, they satisfy the properties of truthfulness, individual rationality and computational tractability. Simulation results have shown that for highly demanding users the static group scheme achieves 150% more winners and 3 times higher revenue for the PO compared to a scheme without grouping. For lowly demanding users, the PO may keep similar revenue with the dynamic scheme by lowering 50% the price per channel as the number of winners will increase proportionally. 1
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