1 , herubudianto@uniku.ac.id, 2 Gelora Mukti Sport menggunakan sistem konvensional dalam pengelolaan produk dan pelangggannya. Sistem konvensional menyebabkan ketidakakuratan pada pengelolaan data barang, inventori, dan data pelanggan. Peningkatan loyalitas dilakukan dengan memberikan pelayanan yang baik. Penelitian ini bertujuan meningkatkan loyalitas konsumen melalui penerapan CRM. Penelitian ini menggunakan metode pengembangan sistem waterfall. Adapun tahapan dari waterfall ini ialah menganalisis kebutuhan sistem, membuat desain sistem, mengimplementasi sistem, melakukan pengujian serta pengoperasian dan pemeliharaan sistem. Bentuk implementasi dari CRM yang diterapkan pada Gelora Mukti Sport yaitu pemberian diskon pada hari-hari tertentu, pemberian poin dengan ketentuan akan mendapatkan 10 point untuk satu kali transaksi, poin dengan jumlah tertentu dapat ditukarkan dengan produk atau voucher yang telah disediakan, voucher bisa di gunakan untuk pemotongan jumlah total pembayaran, serta wallet berguna untuk pembayaran pemesanan produk yang dimana wallet didapatkan dari pengembalian dana dan sarana kritik untuk memberikan kritik atau saran bagi pihak toko Gelora Mukti Sport. Penerapan CRM dalam sistem ini diharapkan mampu meningkatkan pelayanan sehingga berimbas pada peningkatan loyalitas konsumen. Kata Kunci: Gelora Mukti Sport, CRM operasional, Waterfall, loyalitas, diskon, voucher, wallet, web, pelanggan.Gelora Mukti Sport still uses a conventional system in managing its products and customers. Conventional system causes inaccuracies in managing data item data, inventory and customer data. Increasig loyalty is done by providing good service. This study aims to increase consumer loyalty through the application of CRM. This study uses waterfall as method of developing system. The stages of the waterfall are analyzing system requirements, making system design, implementing systems, testing and operating and maintaining the system. The form of implementation of CRM applied at Gelora Mukti Sport is by giving discounts on certain days, giving points provided that they will get 10 points for one transaction, points with a certain amount can be exchanged for products or vouchers that have been provided, vouchers can be used to deduct the total amount of payment, and wallet is useful for payment of product orders where the wallet is obtained from refunds and means of criticism to provide criticism or suggestions for the Gelora Mukti Sport store. The application of CRM in this system is expected to be able to improve service so that it impacts on the increase of consumer loyalty.
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