Single-frame depth prediction is an efficient 3D reconstruction method for one-side artifacts. However, for this purpose, ground truth images, where the pixels are associated with the actual depth, are needed. The small number of publicly accessible datasets is an issue with the restoration of cultural heritage objects. In addition, relief data with irregular characteristics due to nature and human treatment, such as decolorization caused by moss and chemical reaction is still not available. We therefore created a dataset of Borobudur temple reliefs registered with their depth for data availability to solve these problems. This data collection consists of 4608 × 3456 (4K) resolution and profound RGB frames and we call this dataset the Registered Relief Depth (RRD) Borobudur Dataset. The RGB images have been taken using an Olympus EM10 II Camera with a 14 mm f/3.5 lens and the depth images were obtained directly using an ASUS XTION scanner, acquired on the temple's reliefs at 15000–25000 lux day time. The registration process of RGB data and depth information was manually performed via control points and was directly supervised by the archaeologist. Apart of enriching the data availability, this dataset can become an opportunity for International researchers to understand more about Indonesian Cultural Heritages.
The development of marketing has increasingly taken advantage of digital platforms. The use of digital marketing through social media can effectively and efficiently promote Candi Banyunibo and batik Banyunibo. Batik Banyunibo is a handicraft which is made by the local community. The digital promotion has many advantages because it can attract more tourists to visit Candi Banyunibo to know Batik Banyunibo. This program contributes to producing and promoting Batik Banyunibo using a digital platform based on the preservation of cultural heritage. Promotional activities using Instagram by creating promotional content in the form of videos on the reels feature. The content contains many information, i.e. natural, cultural, and economic products based on cultural heritage. This article discusses promotion and marketing using digital platforms integrated with aspects of cultural heritage preservation. The benefits of using digital platforms can attract tourist interest in Candi Banyunibo, a community of cultural heritage observers, and increase knowledge and understanding of cultural heritage and Batik Banyunibo.
Gresik is one of the old cities in Java that has experienced a period of appearing and developing for a long time. In Gresik, there are many archaeological remains in the form of old buildings, especially from the colonial period, which are scattered in several regions in the city of Gresik. The assessment of cultural heritage, especially of the types of buildings so far has been carried out, especially in the framework of preservation and cultural resource management,but not much is known about the mechanism. Therefore, in this study a valuation model is proposed using a tiered quantitative analysis method derived from spatial analysis methods with a weighting factor. In this study proposed building ratings are building class D = Poor, building class C = Moderate, building class B = Good, and building class A = Excellent. Gresik merupakan.salah satu kota lama di Pulau Jawa yang telah mengalami masa muncul dan berkembang dalam kurun waktu yang cukup lama. Di Gresik banyak dijumpai tinggalan arkeologis berupa bangunan tua, khususnya dari periode kolonial yang tersebar di beberapa kawasan di Kota Gresik . Penilaian cagar budaya, khususnya jenis bangunan, selama ini telah dilakukan terutama dalam rangka penyusunan rekomendasi untuk penetapan dan kepentingan terkait dengan pelestarian, tetapi belum banyak diketahui bagaimana mekanismenya Oleh karena itu, di dalam penelitian ini diajukan model penilaian dengan menggunakan metode analisis kuantitatif berjenjang dengan faktor pembobot. Metode ini merupakan implementasi dari metode spatial analisis dalam kajian GIS (Geographic Information System). Dalam penelitian ini diajukan peringkat bangunan, yaitu kelas bangunan D = Kurang, kelas bangunan C = Cukup, kelas bangunan B = Baik, dan kelas bangunan A = Istimewa
Cultural Institution of Regional Leaderships of ‘Aisyiyah in Surakarta has not been able to carry out its programs including cultural heritage education. The webpage of the Cultural Institution in the website of the Regional Leadership of ‘Aisyiyah in Surakarta should be used as an effective medium for cultural heritage education in the 4.0 era. Based on the problem above, this community service aims to provide cultural heritage education to members of ‘Aisyiyah by using internet. The questions raised in this community service:1."Which part of the history of Surakarta which is important used as cultural heritage education material in 4.0 era for 'Aisyiyah members in Surakarta?" And "How were the efforts made to determine the design and content of the webpage which was easy to understand by ‘Aisyiyah members?" The method used is to interview ‘Aisyiyah members to determine the right place of Surakarta for the webpage. Then some discussions were also carried out by the community service team to produce attractive and effective content designs which was in accordance with the needs of ‘Aisyiyah members in Surakarta. The results of the interviews and discussions demonstrate that the Surakarta Palace and the Surakarta Grand Mosque as the focus of the webpage of the Cultural Institution. Furthermore, the selected building’s elements are displayed in attractive photographs with popular scientific language so that the content displayed is easy to understand.--------------------------------------------------------------Lembaga Kebudayaan Pimpinan Daerah ‘Aisyiyah Kota Surakarta merupakan bagian dari organisasi perempuan ‘Aisyiyah yang dibentuk untuk menyelesaikan persoalan budaya masyarakat Kota Surakarta. Pada kenyataannya, Lembaga Kebudayaan ini belum dapat menjalankan programnya secara maksimal, terutama dalam hal memberikan pendidikan warisan budaya kepada warganya. Padahal, pendidikan warisan budaya penting diberikan untuk mempertegas identitas warga ‘Aisyiyah beserta generasi pada masa mendatang. Webpage Lembaga Kebudayaan yang ada pada website Pimpinan Daerah ‘Aisyiyah Kota Surakarta sebagai media efektif untuk pendidikan warisan budaya pada era digital 4.0 ini belum digunakan sama sekali oleh lembaga tersebut. Pengabdian yang dilakukan ini berusaha untuk menentukan bagian mana dari Kota Surakarta yang penting untuk dijadikan konten webpage Lembaga Kebudayaan serta menciptakan desain yang menarik dan efektif untuk pendidikan warisan budaya bagi warga ‘Aisyiyah pada era digital ini agar mereka paham dan sadar terhadap tinggalan budaya kota mereka. Pengabdian ini bertujuan mengaktifkan webpage Lembaga Kebudayaan Pimpinan Daerah ‘Aisyiyah kota Surakarta. Webpage pada website merupakan media yang efektif dan penting untuk pembelajaran, khususnya tentang kebudayaan. Wawancara terhadap warga ‘Aisyiyah serta diskusi-diskusi dilakukan oleh tim pengabdian untuk menghasilkan desain konten yang menarik dan efektif bagi warga ‘Aisyiyah Kota Surakarta. Wilayah Keraton Surakarta, khususnya Keraton Kasunanan Surakarta serta Masjid Agung Surakarta, merupakan fokus dari konten webpage pada website Lembaga Kebudayaan yang di-link-kan dengan website Pimpinan Daerah ‘Aisyiyah Kota Surakarta. Elemen-elemen bangunan terpilih ditampilkan dalam bentuk foto yang menarik dengan bahasa ilmiah populer agar konten yang ditampilkan mudah dipahami.
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