Summary
When Escherichia coli grows in the presence of DNA-damaging agents such as methyl methanesulfonate (MMS), absence of the full-length form of Translation Initiation Factor 2 (IF2-1) or deficiency in helicase activity of replication restart protein PriA leads to a considerable loss of viability. MMS sensitivity of these mutants was contingent on the stringent response alarmone (p)ppGpp being at low levels. While zero levels (ppGpp0) greatly aggravated sensitivity, high levels promoted resistance. Moreover, M+ mutations, which suppress amino acid auxotrophy of ppGpp0 strains and which have been found to map to RNA polymerase subunits, largely restored resistance to IF2-1- and PriA helicase-deficient mutants. The truncated forms IF2-2/3 played a key part in inducing especially severe negative effects in ppGpp0 cells when restart function priB was knocked out, causing loss of viability and severe cell filamentation, indicative of SOS induction. Even a strain with the wild-type infB allele exhibited significant filamentation and MMS sensitivity in this background whereas mutations that prevent expression of IF2-2/3 essentially eliminated filamentation and largely restored MMS resistance. The results suggest different influences of IF2-1 and IF2-2/3 on the replication restart system depending on (p)ppGpp levels, each having the capacity to maximize survival under differing growth conditions.
One challenge while learning scientific concepts is to select relevant information and to integrate different representations of the learning content into one coherent mental model. Virtual reality learning environments (VRLEs) offer new possibilities to support learners and foster learning processes. Whether learning in VR is successful, however, depends to a large extent on the design of the VRLE and the learners themselves. Hence, adding supportive elements in VRLEs, such as annotations, might facilitate the learning process by guiding attention and supporting the selection of relevant information. Additionally, the mapping of pictorial and verbal information is eased by these annotations. The beneficial effect of annotations is highly dependent on learners' intrinsic motivation as intrinsic motivation while learning also affects the information selection and visual search patterns. In our experimental study (N = 61), we compared two conditions: learning in a VRLE with or without annotations. We measured the learning outcome on three different levels (knowledge, comprehension, and application). Additionally, we investigated intrinsic motivation as a moderator for the effect of annotations on learning outcome. We found no significant main effect of annotations on learning outcome. The moderating effect of intrinsic motivation for annotations on the overall learning outcome was significant. Our results imply that learners are either intrinsically motivated or need additional support by annotations as these support the selection of relevant information in the VRLE and therefore enable them to learn successfully. Which type or quantity of annotations supports learning processes best needs to be explored in future research.
As domestic service robots become more prevalent and act autonomously, conflicts of interest between humans and robots become more likely. Hereby, the robot shall be able to negotiate with humans effectively and appropriately to fulfill its tasks. One promising approach could be the imitation of human conflict resolution behaviour and the use of persuasive requests. The presented study complements previous work by investigating combinations of assertive and polite request elements (appeal, showing benefit, command), which have been found to be effective in HRI. The conflict resolution strategies each contained two types of requests, the order of which was varied to either mimic or contradict human conflict resolution behaviour. The strategies were also adapted to the users’ compliance behaviour. If the participant complied after the first request, no second request was issued. In a virtual reality experiment ($$N = 57$$
N
=
57
) with two trials, six different strategies were evaluated regarding user compliance, robot acceptance, trust, and fear and compared to a control condition featuring no request elements. The experiment featured a human-robot goal conflict scenario concerning household tasks at home. The results show that in trial 1, strategies reflecting human politeness and conflict resolution norms were more accepted, polite, and trustworthier than strategies entailing a command. No differences were found for trial 2. Overall, compliance rates were comparable to human-human-requests. Compliance rates did not differ between strategies. The contribution is twofold: presenting an experimental paradigm to investigate a human-robot conflict scenario and providing a first step to developing acceptable robot conflict resolution strategies based on human behaviour.
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