This study compares the effectiveness of various image enhancement filters for improving the perceived visibility of coloured digital natural images for people with visual impairment. Generic filters were compared with Peli's adaptive enhancement and adaptive thresholding and custom-devised filters based on each subject's contrast sensitivity loss. Subjects with low vision made within filter rankings followed by between filter ratings. In general, subjects preferred filters with lower gains. Unsharp masking resulted in a significant increase in perceived visibility for some image types (p < or = 0.05) while Peli's adaptive enhancement, edge enhancement and histogram equalization resulted in borderline improvements. Adaptive thresholding and the custom devised filter did not result in overall improvements in perceived visibility.
Recently, D. Elliott et al. (2010) asserted that the current control phase of a movement could be segregated in multiple processes, including impulse and limb-target regulation processes. The authors aimed to provide further empirical evidence and determine some of the constraints that govern these visuomotor processes. In 2 experiments, vision was presented or withdrawn when limb velocity was above or below selected velocity criteria. The authors observed that vision provided between 0.8 and 0.9 m/s significantly improved impulse regulation processes while vision provided up to 1.1 m/s significantly increased limb-target regulation processes. These results lend support to D. Elliott et al. and provide evidence that impulse regulation and limb-target regulation can take place at different velocities during a movement.
The utilization of visual information for the control of ongoing voluntary limb movements has been investigated for more than a century. Recently, online sensorimotor processes for the control of upper-limb reaches were hypothesized to include a distinct process related to the comparison of limb and target positions (i.e., limb-target regulation processes: Elliott et al. in Psychol Bull 136:1023-1044. doi: 10.1037/a0020958 , 2010). In the current study, this hypothesis was tested by presenting participants with brief windows of vision (20 ms) when the real-time velocity of the reaching limb rose above selected velocity criteria. One experiment tested the perceptual judgments of endpoint bias (i.e., under- vs. over-shoot), and another experiment tested the shifts in endpoint distributions following an imperceptible target jump. Both experiments revealed that limb-target regulation processes take place at an optimal velocity or "sweet spot" between movement onset and peak limb velocity (i.e., 1.0 m/s with the employed movement amplitude and duration). In contrast with pseudo-continuous models of online control (e.g., Elliott et al. in Hum Mov Sci 10:393-418. doi: 10.1016/0167-9457(91)90013-N , 1991), humans likely optimize online limb-target regulation processes by gathering visual information at a rather limited period of time, well in advance of peak limb velocity.
The efficiency of online visuomotor processes was investigated by manipulating vision based on real-time upper limb velocity. Participants completed rapid reaches under two control (full vision, no vision) and three experimental visual window conditions. The experimental visual windows were early: 0.8-1.4 m/s, middle: above 1.4 m/s, and late: 1.4 to 0.8 m/s. The results indicated that endpoint consistency comparable to that of full-vision trials was observed when using vision from the early (43 ms) and middle (89 ms) windows, but vision from the middle window entailed a longer deceleration phase (i.e., a temporal cost). The late window was not useful to implement online trajectory amendments. This study provides further support for the idea of early visuomotor control, which may involve multiple online control processes during voluntary movement.
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