Many animals, modern aircraft, and underwater vehicles use fusiform, streamlined body shapes that reduce fluid dynamic drag to achieve fast and effective locomotion in air and water. Similarly, numerous small terrestrial animals move through cluttered terrain where three-dimensional, multicomponent obstacles like grass, shrubs, vines, and leaf litter also resist motion, but it is unknown whether their body shape plays a major role in traversal. Few ground vehicles or terrestrial robots have used body shape to more effectively traverse environments such as cluttered terrain. Here, we challenged forest-floor-dwelling discoid cockroaches (Blaberus discoidalis) possessing a thin, rounded body to traverse tall, narrowly spaced, vertical, grass-like compliant beams. Animals displayed high traversal performance (79 ± 12% probability and 3.4 ± 0.7 s time). Although we observed diverse obstacle traversal strategies, cockroaches primarily (48 ± 9 % probability) used a novel roll maneuver, a form of natural parkour, allowing them to rapidly traverse obstacle gaps narrower than half their body width (2.0 ± 0.5 s traversal time). Reduction of body roundness by addition of artificial shells nearly inhibited roll maneuvers and decreased traversal performance.Inspired by this discovery, we added a thin, rounded exoskeletal shell to a legged robot with a nearly cuboidal body, common to many existing terrestrial robots. Without adding sensory feedback or changing the open-loop control, the rounded shell enabled the robot to traverse beam obstacles with gaps narrower than shell width via body roll. Terradynamically "streamlined" shapes can reduce terrain resistance and enhance traversability by assisting effective body reorientation Bioinspiration & Biomimetics (2015), 10, 046003; https://li.me.jhu.edu 2 via distributed mechanical feedback. Our findings highlight the need to consider body shape to improve robot mobility in real-world terrain often filled with clutter, and to develop better locomotor-ground contact models to understand interaction with 3-D, multi-component terrain. This image entitled 'Giant 'shrooms' has been obtained by the author from the Flickr website where it was made available by wonderferret under a CC BY 2.0 licence.] Here, we propose to advance terradynamics (Li et al. 2013) into three dimensions by going beyond relatively uniform, two-dimensional surfaces with three-dimensional obstacles of diverse, complex topology and mechanics, such as encountered in a forest floor with grass, shrubs, trees, and fungi (figure 1). In particular, small insects, arachnids, and reptiles face considerable challenges traversing such terrain, because these obstacles, which may be negligible for large animals, can be comparable or even much larger in size than themselves (Kaspari and Weiser 1999). Further, these obstacles can be densely cluttered with gaps, slits, and crevices comparable or even smaller than an animal's body, often pushing back against the animals, absorbing energy, and resisting locomotion, similar to surroun...
Abstract-For maximum maneuverability, terrestrial robots need to be able to turn precisely, quickly, and with a small radius. Previous efforts at turning in legged robots primarily have used leg force or velocity modulation. We developed a palm-sized legged robot, called TAYLRoACH. The tailed robot was able to make rapid, precise turns using only the actuation of a tail appendage. By rapidly rotating the tail as the robot runs forward, the robot was able to make sudden 90• turns at 360• s −1 . Unlike other robots, this is done with almost no change in its running speed. We have also modeled the dynamics of this maneuver, to examine how features, such as tail length and mass, affect the robot's turning ability. This approach has produced turns with a radius of 0.4 body lengths at 3.2 body lengths per second running speed. Using gyro feedback and bang-bang control, we achieve an accuracy of ± 5• for a 60• turn.
Abstract² This paper presents a six-legged, sprawl-tuned autonomous robot (STAR). This novel robot has a variable leg sprawl angle in the transverse plane to adapt its stiffness, height, and leg-to-surface contact angle. The sprawl angle can be varied from nearly positive 60 degrees to negative 90 degrees, enabling the robot to run in a planar configuration, upright, or inverted (see movie). STAR is fitted with spoke wheel-like legs which provide high electromechanical conversion efficiency and enable the robot to achieve legged performance over rough surfaces and obstacles, using a high sprawl angle, and nearly wheel-like performance over smooth surfaces for small sprawl angles. Our model and experiments show that the contact angle and normal contact forces are substantially reduced when the sprawl angle is low, and the velocity increases over smooth surfaces, with stable running at all velocities up to 5.2m/s and a Froude number of 9.8. I. INTRODUCTIONDrawing inspiration from insects, miniature crawling robots possess substantial advantages over wheeled vehicles for off-road locomotion, such as in caves and collapsed buildings, for reconnaissance and search and rescue purposes. Their low weight and cost allow their deployment in large numbers, independently or in swarms, to cover a large work area and increase the odds that some of the robots will succeed in performing a specific task. Some existing examples of comparable robots can crawl at more than 5 (and up and that the sprawled posture is more energy efficient. Full et al. presented a first sprawled robot, SprawlHex [7], which can adjust its sprawl angle, up to 20 degrees, in order to experimentally compare to animal behavior.
We study the locomotor mechanics of a small, lightweight robot (DynaRoACH, 10 cm, 25 g) which can move on a granular substrate of 3 mm diameter glass particles at speeds up to 5 body length/s, approaching the performance of certain desert-dwelling animals. To reveal how the robot achieves this performance, we used high-speed imaging to capture its kinematics, and developed a numerical multi-body simulation of the robot coupled to an experimentally validated simulation of the granular medium. Average speeds measured in experiment and simulation agreed well, and increased nonlinearly with stride frequency, reflecting a change in propulsion mode. At low frequencies, the robot used a quasi-static “rotary walking” mode, in which the substrate yielded as legs penetrated and then solidified once vertical force balance was achieved. At high frequencies the robot propelled itself using the speed-dependent fluid-like inertial response of the material. The simulation allows variation of parameters which are inconvenient to modify in experiment, and thus gives insight into how substrate and robot properties change performance. Our study reveals how lightweight animals can achieve high performance on granular substrates; such insights can advance the design and control of robots in deformable terrains.
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