Abstrak -Penelitian ini bertujuan menguji dampak penggunaan permainan Chem Man bersarana komputer sebagai media pembelajaran Partikel Penyusun Atom, meliputi: minat dan hasil belajar peserta didik. Sebelum dan setelah pembelajaran dilakukan tes dan setelah pembelajaran juga dilakukan pemberian angket minat peserta didik. Hasil angket minat peserta didik dianalisis deskripsi kualitatif dan hasil belajar peserta didik dianalisis dengan uji t berpasangan dan uji ketuntasan klasikal. Hasil penelitian menunjukkan minat peserta didik belajar partikel penyusun atom dengan permainan memperoleh kategori tinggi (97,78%) dan terjadi perbedaaan yang signifikan antara skor rata-rata sebelum dan setelah pembelajaran serta telah mencapai ketuntasan klasikal. Berdasarkan data di atas dapat disimpulkan bahwa penggunaan permainan Chem Man bersarana komputer sebagai media pembelajaran partikel penyusun atom dapat berdampak keberhasilan belajar, yaitu pencapaian minat belajar peserta didik dan pencapaian ketuntasan hasil belajar peserta didik. Penggunakan permainan Chem Man sebagai media pembelajaran dapat dijadikan alternatif guru agar peserta didik berminat belajar kimia.Kata kunci: Chem man, partikel atom, minar, permainan.Abstract -This study aimed to examine the impact of the use of the Chem Man game with a computer as a learning media for Atomic Composite Particles, including students' interest and learning outcomes. Tests were conducted before and after learning while questionnaires of students' interests were given after learning. The results of students' interest questionnaires were analyzed by the qualitative description and learning outcomes of students were analyzed by paired t-test and classical completeness test. The results of the study showed the interest of students learning particles to compose atoms with the game obtained a high category (97.78%) and there was a significant difference between the average scores before and after learning and it had achieved classical completeness. From aforementioned data, it can be concluded that the use of the Chem Man game based on computers as learning media for atomic constituent particles can have an impact on learning success the achievement of students' learning interests and the completeness achievement of students' learning outcomes. Using the chem man game as a learning media can be used as an alternative for teachers so students are interested in learning chemistry.
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