Small-sided games (SSGs) incorporating skills, sport-specific movements, at intensities sufficient to promote aerobic adaptations, are being increasingly implemented in professional team sport environments. Small-sided games are often employed by coaches based on the premise that the greatest training benefits occur when training simulates the specific movement patterns and physiological demands of the sport. At present, there is relatively little information regarding how SSG can best be used to improve physical capacities and technical and tactical skills in team sports. It is possible that with some modifications (e.g., number of players, pitch size, coach encouragement, and wrestling), such games may be physiologically beneficial for athletes with relatively high initial aerobic fitness levels. For instance, it has been shown that 3-a-side soccer SSG resulted in higher intensity (i.e., greater overall distance, less jogging and walking, higher heart rate, and more tackling, dribbling, goal attempts, and passes) than 5-a-side SSG. Likewise, when player numbers were kept constant, a larger playing area increased the intensity of the SSG with a smaller playing area having the opposite effect. It has also been demonstrated that energy expenditure was similar between badminton and volleyball courts, but lower than that obtained in a basketball court. Moreover, it has been demonstrated in rugby that wrestling can increase the physical demands of SSG. Consistent coach encouragement can also increase training intensity, although most rule changes have trivial or no effect on exercise intensity. Further research is required to examine the optimal periodization strategies of SSG training for the long-term development of physiological capacity, technical skill, and tactical proficiency, while also minimizing the associated risk of injuries.
The aim of this study was to examine the training load (TL) profile of professional elite level basketball players during the crucial parts of the competitive season (pre-play-off finals). Subjects were 8 full-time professional basketball players (age 28 +/- 3.6 years, height 199 +/-7.2 cm, body mass 102 +/- 11.5 kg, and body fat 10.4 +/- 1.5%) whose heart rate (HR) was recorded during each training session and their individual response to TL monitored using the session-rate of perceived exertion (RPE) method (200 training sessions). The association between the session-RPE method and training HR was used to assess the population validity of the session-RPE method. Significant relationships were observed between individual session-RPE and all individual HR-based TL (r values from 0.69 to 0.85; p < 0.001). Coaches spontaneously provided a tapering phase during the competitive weeks irrespective of the number of games played during it (i.e., 1 or 2 games). The individual weekly players' TL resulted in being not significantly different from each other (p > 0.05). Elite male professional basketball imposes great physiological and psychological stress on players through training sessions and official competitions (1-2 per week). Consequently, the importance of a practical and valid method to assess individual TL is warranted. In this research, we demonstrated that session-RPE may be considered as a viable method to asses TL without the use of more sophisticated tools (i.e., HR monitors). The session-RPE method enabled the detection of periodization patterns in weekly planning in elite professional basketball during the crucial part of the competitive season (1 vs. 2 weekly fixtures model).
The aim of this study was to compare the training effects of a small-sided game (SSG) and multidirectional sprint intervention on agility and change of direction (COD) ability in young male soccer players. Thirty-six soccer players (age: 14.2 ± 0.9 years; height: 167.2 ± 5.7 cm; body mass: 54.1 ± 6.3 kg, body fat: 12.5 ± 2.2%) participated in a short-term (6 weeks) randomized parallel fully controlled training study, with pre-to-post measurements. Players were randomly assigned to 2 experimental groups: training with preplanned COD drills (CODG, n = 12) or using SSGs (SSGG, n = 12) and to a control group (CONG, n = 12). Pre- and post-training players completed a test battery involving linear sprinting (15- and 30-m sprint), COD sprinting (COD: 15 m, ball: 15 m, 10-8-8-10 m, zigzag: 20 m), reactive agility test (RAT, RAT-ball), and vertical and horizontal jumping (countermovement jump and 5-jump, respectively). A significant (p ≤ 0.05) group × time effect was detected for all variables in CODG and SSGG. Improvements in sprint, agility without ball, COD, and jumping performances, were higher in CODG than in the other groups. The SSGG improved significantly more (p ≤ 0.05) than other groups in agility tests with the ball. The CONG showed significant improvements (p ≤ 0.05) on linear sprinting over a distance longer than 10 m and in all the agility and COD tests used in this study. It is concluded that in young male soccer players, agility can be improved either using purpose-built SSG or preplanned COD sprints. However, the use of specifically designed SSG may provide superior results in match-relevant variables.
View the peer-reviewed version (peerj.com/articles/3298), which is the preferred citable publication unless you specifically need to cite this preprint. Fukuchi RK, Fukuchi CA, Duarte M. (2017) A public dataset of running biomechanics and the effects of running speed on lower extremity kinematics and kinetics. PeerJ 5:e3298 https://doi.
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