Community satisfaction has become a crucial aspect for success of emerging multimedia information systems. For measuring community satisfaction we propose a community success model (CSM) based on the seminal DeLone & McLean IS Success Model. CSM combines quantitative data collected through automatic monitoring of service usage with qualitative extracted from automatically generated questionnaires. As proof of concept we propose to apply our CSM to evaluate innovative community supporting services created within our regular lab course “Gaming Communities” at RWTH Aachen University. Video gaming is part of our new media culture, entertaining people of all ages. The satisfaction of gaming community members can influence the success of a game and therefore presents a relevant object of investigation for CSM.
With the emergence of diverse communities of practices as well as social networks nowadays, community satisfaction has been a crucial aspect to measure success of information systems. Based on the DeLone & McLean IS Success Model, we propose a community success model (CSM) to focus on various community factors. Among communities, online and video gaming which entertains people of all ages is part of the new media culture and builds up gaming communities consequently. Mobile technologies offer game players mobility and ubiquity to network with each other anywhere at any time and lead to emergence of mobile gaming communities. As proof of concept we apply CSM onto gaming communities. CSM is evaluated on our regular lab course Gaming Communities at the university as a case study. We analyze requirements from and offer support to gaming communities and assess the potential community satisfaction of outgoing prototypes through community communication monitoring and questionnaires.
Over the past few years, the introduction of program-target method, that could improve the efficiency of planning public expenditures, has been the priority of the budget policy of the Russian Federation. The aim of this paper is to construct a model for the development of program-target budgeting. As the result of the study the development model for program-target budgeting in the constituent entities of the Russian Federation was constructed. Financial, organizational, methodological and regulatory factors were taken into account in the process of model construction. The application of this model will contribute to the growth of program-target budgeting viability and will increase the efficiency of budget expenditures.
A complex process of performance budgeting transition requires restructuring the system of state administration and organization of the budget process, strengthening the autonomy and responsibility of ministries and departments involved in the implementation of government programs. This paper aims at further development of scientific provisions of performance budgeting in the constituent entities of the Russian Federation, analysis of problems and development prospects. Improving performance budgeting in the digital economy implies the development of an information infrastructure, namely, an effective system of Internet resources in order to provide citizens with relevant information on the state programs implementation and their efficiency evaluation. Methodological guidelines for evaluation of performance budgeting efficiency in the RF constituents were developed in the course of this study. The results of the study could be applied to regional performance budgeting improvement. The findings could also allow government bodies to increase the efficiency of budgeting.
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