Well adapted to the loosely coupled nature of distributed interaction in large-scale applications, the publish/subscribe communication paradigm has recently received increasing attention. With systems based on the publish/subscribe interaction scheme, subscribers register their interest in an event, or a pattern of events, and are subsequently asynchronously notified of events generated by publishers. Many variants of the paradigm have recently been proposed, each variant being specifically adapted to some given application or network model. This paper factors out the common denominator underlying these variants: full decoupling of the communicating entities in time, space, and synchronization. We use these three decoupling dimensions to better identify commonalities and divergences with traditional interaction paradigms. The many variations on the theme of publish/subscribe are classified and synthesized. In particular, their respective benefits and shortcomings are discussed both in terms of interfaces and implementations.
In tree-based multicast systems, a relatively small number of interior nodes carry the load of forwarding multicast messages. This works well when the interior nodes are dedicated infrastructure routers. But it poses a problem in cooperative application-level multicast, where participants expect to contribute resources proportional to the benefit they derive from using the system. Moreover, many participants may not have the network capacity and availability required of an interior node in high-bandwidth multicast applications. SplitStream is a high-bandwidth content distribution system based on application-level multicast. It distributes the forwarding load among all the participants, and is able to accommodate participating nodes with different bandwidth capacities. We sketch the design of SplitStream and present some preliminary performance results.
This paper presents Scribe, a scalable applicationlevel multicast infrastructure. Scribe supports large numbers of groups, with a potentially large number of members per group. Scribe is built on top of Pastry, a generic peer-to-peer object location and routing substrate overlayed on the Internet, and leverages Pastry's reliability, self-organization, and locality properties. Pastry is used to create and manage groups and to build efficient multicast trees for the dissemination of messages to each group. Scribe provides best-effort reliability guarantees, and we outline how an application can extend Scribe to provide stronger reliability. Simulation results, based on a realistic network topology model, show that Scribe scales across a wide range of groups and group sizes. Also, it balances the load on the nodes while achieving acceptable delay and link stress when compared with Internet protocol multicast. Index Terms-Application-level multicast, group communication, peer-to-peer. I. INTRODUCTION N ETWORK-LEVEL Internet protocol (IP) multicast was proposed over a decade ago [1]-[3]. Subsequently, multicast protocols such as scalable reliable multicast protocol (SRM) [4] and reliable message transport protocol (RMTP) [5] have added reliability. However, the use of multicast in applications has been limited because of the lack of wide scale deployment and the issue of how to track group membership. As a result, application-level multicast has gained in popularity. Algorithms and systems for scalable group management and scalable, reliable propagation of messages are still active research areas [6]-[11]. For such systems, the challenge remains to build an infrastructure that can scale to, and tolerate the failure modes of, the general Internet, while achieving low delay and effective use of network resources. Recent work on peer-to-peer overlay networks offers a scalable, self-organizing, fault-tolerant substrate for decentralized distributed applications [12]-[15]. In this paper, we present Scribe, a large-scale, decentralized application-level multicast infrastructure built upon Pastry, a scalable, self-organizing peer-to-peer location and routing substrate with good locality properties [12]. Scribe provides efficient application-level multicast and is capable of scaling to a large number of groups, of multicast sources, and of members per group.
Gossip-based communication protocols are appealing in large-scale distributed applications such as information dissemination, aggregation, and overlay topology management. This paper factors out a fundamental mechanism at the heart of all these protocols: the peer-sampling service. In short, this service provides every node with peers to gossip with. We promote this service to the level of a first-class abstraction of a large-scale distributed system, similar to a name service being a first-class abstraction of a local-area system. We present a generic framework to implement a peer-sampling service in a decentralized manner by constructing and maintaining dynamic unstructured overlays through gossiping membership information itself. Our framework generalizes existing approaches and makes it easy to discover new ones. We use this framework to empirically explore and compare several implementations of the peer-sampling service. Through extensive simulation experiments we show that-although all protocols provide a good quality uniform random stream of peers to each node locally-traditional theoretical assumptions about the randomness of the unstructured overlays as a whole do not hold in any of the instances. We also show that different design decisions result in severe differences from the point of view of two crucial aspects: load balancing and fault tolerance. Our simulations are validated by means of a wide-area implementation.
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