Cultural heritage researchers have recently begun applying Building Information Modelling (BIM) to historic buildings. The model is comprised of intelligent objects with semantic attributes which represent the elements of a building structure and are organised within a 3D virtual environment. Case studies in Ireland are used to test and develop the suitable systems for (a) data capture/digital surveying/processing (b) developing library of architectural components and (c) mapping these architectural components onto the laser scan or digital survey to relate the intelligent virtual representation of a historic structure (HBIM). While BIM platforms have the potential to create a virtual and intelligent representation of a building, its full exploitation and use is restricted to narrow set of expert users with access to costly hardware, software and skills. The testing of open BIM approaches in particular IFCs and the use of game engine platforms is a fundamental component for developing much wider dissemination. The semantically enriched model can be transferred into a WEB based game engine platform.
The Infrastructure for Spatial Information in Europe (INSPIRE) Directive (2007) requires public organisations across Europe to share environmentally-related spatial datasets to support decision making and management of the environment. Despite the environmental focus of INSPIRE, it offers limited guidance for archaeological datasets. Most primary data is created outside, but ultimately curated within, the public sector. As spatial evidence from fieldwork activities is not considered by the Directive, it overlooks a range of barriers to sharing data, such as project-based fieldwork, a lack of data standards, and formatting and licencing variations. This paper submits that these challenges are best addressed through the formalised management of primary research data through an archaeological Spatial Data Infrastructure (SDI). SDIs deliver more efficient data management and release economic value by saving time and money. Better stewardship of archaeological data will also lead to more informed research and stewardship of the historic environment. ARIADNE already provides a digital infrastructure for research data, but the landscape and spatial component has been largely overlooked. However, rather than developing a separate solution, the full potential of spatial data from archaeological research can and should be realised through ARIADNE.
carleton.ca, Stephen Fai cims@bell.net 4 Office of Public Works, John.Cahill@OPW.ie, shane.lenihan@opw.ie 5 Discovery Programme, anthony@discoveryprogramme.ie Commission II ABSTRACT: This paper illustrates how BIM integration with GIS is approached as part of the workflow in creating Virtual Historic Dublin. A design for a WEB based interactive 3D model of historic buildings and centres in Dublin City (Virtual Historic Dublin City) paralleling smart city initiates is now under construction and led by the National Monuments at the Office of Public Works in Ireland.The aim is to facilitate the conservation and maintenance of historic infrastructure and fabric and the dissemination of knowledge for education and cultural tourism using an extensive Historic Building Information Model. Remote sensing data is now processed with greater ease to create 3D intelligent models in Historic BIM. While the use of remote sensing, HBIM and game engine platforms are the main applications used at present, 3D GIS has potential to form part of the workflow for developing the Virtual Historic City. 2D GIS is now being replaced by 3D spatial data allowing more complex analysis to be carried out, 3D GIS can define and depict buildings, urban rural centres in relation to their geometry topological, semantic and visualisation properties. The addition of semantic attributes allows complex analysis and 3D spatial queries for modelling city and urban elements. This analysis includes fabric and structural elements of buildings, relief, vegetation, transportation, water bodies, city furniture and land use.
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