Abstract. This paper presents a multimodal database developed within the EUfunded project MYSELF. The project aims at developing an e-learning platform endowed with affective computing capabilities for the training of relational skills through interactive simulations. The database includes data coming from 34 participants and concerning physiological parameters, vocal nonverbal features, facial expression and posture. Ten different emotions were considered (anger, joy, sadness, fear, contempt, shame, guilt, pride, frustration and boredom), ranging from primary to self-conscious emotions of particular relevance in learning process and interpersonal relationships. Preliminary results and analyses are presented, together with directions for future work.
Product or company names used in this set are for identification purposes only. Inclusion of the names of the products or companies does not indicate a claim of ownership by IGI Global of the trademark or registered trademark.Handbook of research on instructional systems and technology / Terry Kidd & Holim Song, editors. p. cm.Summary: "This book provides information on different styles of instructional design methodologies, tips, and strategies on how to use technology to facilitate active learning and techniques to help faculty and researchers develop online instructional and teaching materials. It enables libraries to provide a foundational reference for researchers, educators, administrators, and others in the context of instructional systems and technology"--Provided by publisher.Includes bibliographical references and index.ISBN 978-1-59904-865-9 (hardcover) --ISBN 978-1-59904-866-6 (ebook)
Recent research has determined that the training of health-care professionals in communication and emotional skills management is related to patients' satisfaction and compliance towards medical treatments. Moreover, good communicative and emotional competence enhances the physician's sensitivity to the psychosocial aspects conveyed by patients, and it may also help the physician to cope with his/her own emotions, thus reducing burnout. Training in such capacities has traditionally been conducted via didactic learning. However, recent work in computer-based simulation offers a viable and promising alternative. The present work, as part of the EU-funded project "MySelf: Multimodal e-learning System based on Simulations, Role-Playing, Automatic Coaching and Voice Recognition interaction for Affective Profiling" (www.myself-proj.it), aims to describe the potential of computer-based interactive simulations for enhancing communication and emotional competence training in the physician-patient relationship. In particular, this work is focused on the translation of typical interactive medical situations into 3D simulations with animated characters; this offers the possibility for physicians to train their communicative and emotional skills (e.g. empathy, emotional coping, non-verbal communication, etc.) in critical settings through interactive scenarios that improve the user's identification and experience in a virtual context.
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