The ability to process and identify facial emotions is an essential factor for an individuals social interaction. There are certain psychiatric disorders that can limit an individuals ability to recognize emotions in facial expressions. This problem could be confronted by making use of computational techniques in order to develop learning environments for the diagnosis, evaluation and training in identifying facial emotions. This paper presents an approach that uses image processing techniques, formal languages, anthropometry and Facial Action Coding System (FACS) to generate caricatures that represent facial movements related to neutral, satisfaction, sadness, anger, disgust, fear and surprise emotions. The rules that define the emotions were determined using an AND-OR graph to enable generating these images in a flexible manner. An evaluation conducted with healthy volunteers showed that some emotions are more easily recognized, while for other emotions the caricatures need to be further improved. This is a promising approach, since the parameters used provide flexibility to define the emotional intensity that must be represented.
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