Purpose
Virtual reality (VR) technology invaded various domains including architecture practice and education. Despite its high applications in architecture design education, VR has a high potential to be used in architectural history courses as well. This paper aims to examine the effect of using VR technology on the students’ learning abilities of history of architecture.
Design/methodology/approach
The experimental approach was used. Two experiments were designed by creating virtual environments for two selected architectural examples from the Modern Architecture course. The participants who were students of Modern Architecture class had to complete two questionnaires, one for each example. The first one was based on Bloom’s taxonomy, and the other was prepared to test the participants’ analytical and critical skills. Besides, participants had to fill out satisfaction and ease-of-use survey on a five-step Likert scale.
Findings
Participants in the VR condition achieved better grades in knowledge gain compared to those in the traditional conditions. Their analytical and critical thinking skills were improved in the VR conditions. Gender has a significant impact on analytical and critical thinking skills. Participants recorded a high level of satisfaction; however, male students were more satisfied than female students who reported concerns about the weight of the used tools and nausea symptoms.
Research limitations/implications
This study informs architecture education and provides insights into the potentials of using advanced technology in architectural history education. Teaching the various history of architecture courses will be improved, shifted toward a more student-centered curriculum, and may acquire more excitement and conscious curiosity.
Originality/value
Using VR in architectural education is rigorous in architectural design courses and students’ design projects’ presentations. This research expands architectural education research by examining other ways of teaching history of architecture courses and its effect on the students’ knowledge gain and performance.
Many complaints about indoor conditions are related to unsatisfactory thermal environments. Most research on Thermal Comfort (TC) considered physical parameters for settings and users yet marginalized the influence of user's psychological aspects in the process of thermal sensation. Immersive Virtual Reality (VR) has been used in the built environment to simulate real scenarios. This research examines the effect of mood states on human evaluation of the thermal environment in virtual settings. Forty-four university students from Jordan participated. The experiment followed the "Experimental Design Method" using thermally controlled chamber and TC evaluation using psychological responses developed by Fanger. The participants completed the PANAS-X pre-mood test before watching a video that targeted eliciting predetermined mood states; anger and happiness. The participants were then immersed in two virtual environments and asked to complete ASHRAE 7-point scale of TC. General Linear model was used to analyse the data. The results revealed a relationship between TC, mood state and quality of the indoor environment. Humans' judgment on TC is a variable mental reaction. The research presents differences between the evaluation of angry and happy people to their thermal environments. This study expands research on the indoor environment quality and develops TC evaluation strategies.
Purpose
This study aims to evaluate the effect of the installed photovoltaic (PV) systems on the aesthetic perception of the mosque’s architectural form. It also aims to develop a framework for integrating PV cells with the various elements of the building type.
Design/methodology/approach
The study adopted a mixed-method approach comprising both qualitative and quantitative techniques for data collection procedures. This includes surveys, literature review, focus groups and an experiment.
Findings
The results revealed a negative impact of the building-applied PV panels on people’s perception of the mosque’s architectural form. However, integrating the PV cells with the mosque form was perceived as more aesthetically pleasing. Certain integrating PV strategies integrated more harmoniously with certain mosque styles.
Research limitations/implications
This study is focused on limited styles of one building type. Extra research is needed to explore the differences between the different participated groups.
Originality/value
There is a lack of research that explores the ways the installed PV systems impact the users’ architectural aesthetic perception of the mosque. This study informs the design process and practice and construction industry by highlighting the opportunities PV systems, as a legitimate sustainable energy resource, offers to architects and manufacturers.
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