The emergence of the Indo-Pacific terminology since 2007 until 2013, which is still growing stronger up until now, has created a new "tension" dynamic among various actors in the region. The term Indo-Pacific at least reflects the exisiting new geopolitics transformation discourse in the regions between Indian and Pacific Oceans. With its strategic position, Indonesia is also active in the development of Indo-Pacific's discourse and diplomacy. Considering the broad geographical area coverage of the Indo-Pacific concept and various stateactors including involvement of their power distribution and structure, comprehensive and critical analysis of Indo-Pacific phenomenon observation are therefore required. What is the purpose of Indonesia through its Indo-Pacific diplomatic action? Are there any current urgent needs which warrant involvement in these broad geopolitical issues? Does Indo-Pacific answer the needs of Indonesia and ASEAN in the middle of their various multilateral agendas? This paper would like to elaborate on the importance of Indonesia's or ASEAN's involvement in the Indo-Pacific by considering real situations, real needs and obstacles to be faced, especially in regards to politics-security challenges.
Rocket League adalah sebuah permainan multiplatform yang dikembangkan dan diterbitkan oleh Psyonix, permainan ini bertemakan mobil-sepakbola, dimana pemain atau pengguna akan mengendalikan sebuah mobil untuk mengarahkan bola ke arah gawang musuh untuk memenangkan pertandingan. Rocket League menghadirkan fitur Trade, yaitu fitur yang memberikan akses untuk melakukan transaksi antar pengguna untuk dapat saling bertukar item yang berstatus tradable. Namun fitur ini memiliki beberapa keterbatasan yaitu pengguna pada dasarnya tidak dapat melihat item yang dimiliki pengguna lain ketika ingin mencari item yang diinginkan untuk melakukan pertukaran dalam permainan. Dengan membuat suatu aplikasi diharapkan dapat membantu user untuk memperjual belikan item pada permainan Rocket League yang sedang disiarkan antar pengguna di dalam aplikasi. Pembuatan Aplikasi di awali dengan implementasi dan uji coba aplikasi, dimana aplikasi dibuat dengan menggunakan kerangka kerja React Native kemudian dibantu dengan Platform Firebase pada bagian Backend-nya, serta Android Studio sebagai platform IDE. Dari Hasil pengujian yang telah dilakukan, Aplikasi dapat berjalan dengan tolak ukur pengujian minimal memiliki spesifikasi smarphone berkapasistas Ram 2GB dengan processor Exynyos 7870 Cortex A-53 2013.
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