In this paper we present the results of a trial in which two participants collaborated on a puzzle-solving task in networked virtual environments. The task was a Rubik's cube type puzzle, and this meant that the two participants had to interact with the space and with each other very intensivelyFand they did this successfully despite the limitation of the networked situation. We compare collaboration in networked immersive projection technology (IPT's) systems with previous results concerning collaboration in an IPT system linked with a desktop computer, and also with collaboration on the same task in the real world. Our findings show that the task performance in networked IPT's and in the real scenario are very similar to each otherFwhereas IPT-to-desktop performance is much poorer. Results about participants' experience of 'presence', 'co-presence' and collaboration shed further light on these findings. r
In this study we compared collaboration on a puzzle-solving task carried out by two persons in a virtual and a real environment. The task, putting together a cube consisting of different colored blocks in a "Rubiks" cube-type puzzle, was performed both in a shared virtual environment (VE) setting, using a Cave-type virtual reality (VR) system networked with a desktop VR system, and with cardboard colored blocks in an equivalent real setting. The aims of the study were to investigate presence, co-presence, collaboration, leadership, and performance in the two settings. We found that the participants contributed unequally to the task in the VE, and also found differences in collaboration between the virtual and the real setting.
This study was conducted to investigate whether the listeners' culture and mother language influence the perception of emotions through speech and which acoustic cues listeners use in this process. Swedish and Brazilian listeners were presented with authentic emotional speech samples of Brazilian Portuguese and Swedish. They judged on 5-point Likert scales the expression of basic emotions as described by eight adjectives in the utterances in Brazilian Portuguese and the expression of five emotional dimensions in the utterances in Swedish. The PCA technique revealed that two components explain more than 94% of the variance of the judges' responses in both experiments. These components were predicted through multiple linear regressions from twelve acoustic parameters automatically computed from the utterances. The results point to a similar perception of the emotions between both cultures.
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