In some countries, the COVID-19 pandemic has become a major disaster that has caused several areas to experience serious problems. One of them is the field of education, which requires online learning. However, this is effective? The purpose of this study was to determine the effectiveness of online learning during the COVID-19 pandemic. The object of this research is the Effectiveness Learning of Physical Education in the Pandemic COVID-19 at West Java Elementary School. This study aims to reveal field data by explaining what is revealed in the field, analyzing and concluding the results of the research. This research uses descriptive research with the process of collecting and compiling data, as well as analyzing and interpreting the data. The sample used is the West Java Elementary School, such as Bandung City, Cimahi City, Subang City, Bekasi City and Karawang City. The data collection technique in this study used a google form questionnaire that was sent through the WhatsApp application group through the homeroom teacher. After collecting data using a questionnaire, it can be seen that the effectiveness of the Physical Education Learning at the time of the COVID-19 Pandemic was at a score of 50%. This means that physical education learning carried out online is still not optimal. Students and teachers must be able to better adapt to the implementation of the online Physical Education learning process.
The purpose of this study to obtain empirical data on the effect of Kids' Athletics Against Self-Esteem And Physical Fitness in Athletic Pajajaran School students. The research methodology used Ex Post Facto casual- comparative design. Total sample of 30 students from elementary age group 11 -12 years in the School Athletic Padjadjaran Bandung taken by the sampling technique used nonprobability Sampling technique, using saturation sampling (total sampling). The instrument used was Hare Self-esteem Scale (HSS) developed by Bruce R. Hare (Kevin Corcoran and Joel Fischer, 2000: 550-552) and Indonesia Physical Fitness Test (TKJI) developed Ministry of Education (2003). From processing and analysis score that has been done, the result that; First off, Program Kids' Athletics have a significant influence on the Self-Esteem of Students in School Athletic Pajajaran. Secondly, Program Kids' Athletics have a significant influence on Physical Fitness Students in School Athletic Pajajaran.
The purpose of this study was to determine the effect of using audio visual media on smash skills in learning badminton at SMP Negeri 2 Dayeuhkolot. The method used in this study was an experimental method with a one shoot case study research design. The population in this study were all students of IX’s class who participated in learning sports education at SMP Negeri 2 Dayeuhkolot of Bandung Regency, amounting to 395 people and the samples of this study were 40 students of IX-J’s class. The instrument used in this research is a smash skill test in badminton. The data processing and analysis techniques used the SPSS 23 program. The results of the research showed that the average score of the students was 19.20 which means that the effect of learning audio-visual media on badminton smash skills is good. With a percentage of 35% is sufficient, 57.50% is good and 7.5% is very good. From the research results it is known that the use of audio-visual media has a good effect on badminton smash skills with a percentage of 57.5%.
This research aims to improve learning outcomes dribbling on the game of football by using the approach play. The subjects were all students of class V SDN Kertawaluya III amounted to 24 people. Research methods using action research methods to design Kemmis and Taggart. The results obtained in the pre-cycle is an average value of 64.58 students with students who have not completed as much as 62.5%, whereas that have been completed as much as 37.5%. In the first cycle the average value of students increased to 68.75 with students who have not completed as much as 25%, while that has been completed as much as 75%. And the second cycle of the average value of students increased to 74.17 with students who have not completed as much as 12.5%, while that has been completed as much as 87.5%. Based on these results it can be concluded that by using the approach of learning outcomes dribble play in the game of football is increasing. That way physical education teachers can use the approach to play in the teaching process.
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