The ubiquity of sound synthesizers has reshaped music production and even entirely defined new music genres. However, the increasing complexity and number of parameters in modern synthesizers make them harder to master. Hence, the development of methods allowing to easily create and explore with synthesizers is a crucial need.Here, we introduce a novel formulation of audio synthesizer control. We formalize it as finding an organized latent audio space that represents the capabilities of a synthesizer, while constructing an invertible mapping to the space of its parameters. By using this formulation, we show that we can address simultaneously automatic parameter inference, macro-control learning and audio-based preset exploration within a single model. To solve this new formulation, we rely on Variational Auto-Encoders (VAE) and Normalizing Flows (NF) to organize and map the respective auditory and parameter spaces. We introduce the disentangling flows, which allow to perform the invertible mapping between separate latent spaces, while steering the organization of some latent dimensions to match target variation factors by splitting the objective as partial density evaluation. We evaluate our proposal against a large set of baseline models and show its superiority in both parameter inference and audio reconstruction. We also show that the model disentangles the major factors of audio variations as latent dimensions, that can be directly used as macro-parameters. We also show that our model is able to learn semantic controls of a synthesizer by smoothly mapping to its parameters. Finally, we discuss the use of our model in creative applications and its realtime implementation in Ableton Live 1 .
This paper presents a multidisciplinary case study of practice with machine learning for computer music. It builds on the scientific study of two machine learning models respectively developed for datadriven sound synthesis and interactive exploration. It details how the learning capabilities of the two models were leveraged to design and implement a musical instrument focused on embodied musical interaction. It then describes how this instrument was employed and applied to the composition and performance of aego, an improvisational piece with interactive sound and image for one performer. We discuss the outputs of our research and creation process, and build on this to expose our personal insights and reflections on the multidisciplinary opportunities framed by machine learning for computer music.
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