In practically every professional sport, the usage of linked computerized performances and monitoring components, data analysis, augmented and virtual reality are standard things. Augmented reality in sporting is being shaped by the interaction of devices and information and communication technology advances. Nevertheless, without analysis, the data collected are useless. In the sporting industry, scientists and researchers are becoming more and more essential to human operations. Even if a variety of data, technology, new measurements, and analytics are readily available on our life, most participants in professional sports do not yet show a strong interest in sports analysis. In this study, we explore augmented reality tools in sport activities and consider augmented reality tools to improve health conditions of students at the universities.
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