Many hypermedia models have been proposed, including those specifically developed to model navigational aspects of web sites. But few hypermedia systems have been implemented based on metamodelling principles familiar to the database community. Often there is no clear separation between conceptual and technical issues in the models and their implementations are not based on an explicit representation of a metamodel. This results in a loss of generality and uniformity across systems. Based on principles of metamodel-driven system development, we have implemented a platform that can support various categories of hypermedia systems through the generality and extensibility of the metamodel. We present our metamodel and show how it generalises concepts present in a range of hypermedia and link server systems.
With the emergence of digital pen and paper interfaces, there is a need for gesture recognition tools for digital pen input. While there exists a variety of gesture recognition frameworks, none of them addresses the issues of supporting application developers as well as the designers of new recognition algorithms and, at the same time, can be integrated with new forms of input devices such as digital pens. We introduce iGesture, a Java-based gesture recognition framework focusing on extensibility and cross-application reusability by providing an integrated solution that includes tools for gesture recognition as well as the creation and management of gesture sets for the evaluation and optimisation of new or existing gesture recognition algorithms. In addition to traditional screen-based interaction, iGesture provides a digital pen and paper interface.
Many of today's digital document formats are strongly based on a digital emulation of printed media. While such a paper simulation might be appropriate for the visualisation of certain digital content, it is generally not the most effective solution for digitally managing and storing information. The oversimplistic modelling of digital documents as monolithic blocks of linear content, with a lack of structural semantics, does not pay attention to some of the superior features that digital media offers in comparison to traditional paper documents. For example, existing digital document formats adopt the limitations of paper documents by unnecessarily replicating content via copy and paste operations, instead of digitally embedding and reusing parts of digital documents via structural references. We introduce a conceptual model for structural cross-media content composition and highlight how the proposed solution not only enables the reuse of content via structural relationships, but also supports dynamic and context-dependent document adaptation, structural content annotations as well as the integration of arbitrary nontextual media types. We further discuss solutions for the fluid navigation and cross-media content publishing based on the proposed structural cross-media content model.
The efficient management of our daily information in physical and digital information spaces is a well-known problem. Current research on personal information management (PIM) aims to understand and improve organisational and re-finding activities. We present a case study about organisational strategies in cross-media information spaces, consisting of physical as well as digital information. In contrast to existing work, we provide a unified view on organisational strategies and investigate how re-finding cues differ across the physical and digital space. We further introduce a new mixing organisational strategy which is used in addition to the well-known filing and piling strategies. Last but not least, based on the results of our study we discuss opportunities and pitfalls for future descriptive PIM research and outline some directions for future PIM system design.
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