Despite a lack of theoretical understanding regarding how consumers react when using mobile applications in a store, the latter are being used more and more often in shared consumption areas. This research explores the impact that using a mobile application has on perceptions of co‐presence. Depending on the consumption experience stage, this technological tool can be a social facilitator that enhances interactions with companions or a device that makes it possible to reduce a negative crowd impression. This paper is positioned at the intersection of interpersonal influence research and research focused on mobile technologies' effect on the purchasing process. It may interest managers of sites where there is high co‐presence and where a mobile application might reduce negative crowd impressions and facilitate in‐group sharing.
À partir d’une méthodologie de nature qualitative, l’objet de cette recherche est de mettre en exergue les valeurs d’usage relatives aux applications mobiles proposées de façon croissante par les institutions muséales. Outre l’évocation de certaines valeurs classiquement évoquées en consommation culturelle, des valeurs immédiatement liées à l’application mobile du musée apparaissent. En outre, le discours des répondants s’inscrit dans une logique cross-canal laissant émerger un troisième groupe de valeurs d’usage associées aux applications muséales. La typologie des valeurs d’usage relatives aux applications muséales permet de mettre en avant les enjeux académiques et managériaux qui en découlent. Classification JEL : M31, Z19.
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